
BrawlQuest is a game about hitting stuff, mining stuff, crafting stuff, building stuff and generally vibing. It's designed around simplicity, and doesn't bother with intrusive micro transactions or subscription models.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Seems cool, but lack of NA server makes it unplayable as it's out of sync.
Brawlquest is a thoroughly enjoyable top-down 2d graphic RPG game. Most definitely suited to gaming veterans who would have played similar style games many years ago but would also be a great introduction to younger gamers to this genre. WASD character movement and 8 directional combat manoeuvres via the cursor keys. Inventory is seemingly endless and I discovered no limitations of stack size or weight etc. Spells, abilities & consumables are activated via numeral keys once the hotbar is populated. Selecting items/spells to place on the hotbar is a simple press of the keypad number whilst holding the mouse cursor over said item/spell. The combat is automatic once started and consists of 8 directional attrition to the intended target. Combat is initiated either by the cursor keys or by hostile mobs attacking you. Holding 2 directional keys down at same time will allow for diagonal attacks. During combat the hotbar selections prepared by the player can be selected to add heals, shields, AoE etc to the combat mechanics. Yes the combat is clunky but at the same time still feels satisfying and responsive enough to give you just enough time to bail out if needed. No keyboard finger gymnastics will be required for this game but wise choices on the hotbar spells/items setup will be a key factor in surviving or reviving at the nearest gravestone. There is crafting albeit minimal at present and the gathering of components is not as grindy as many other games but just enough to get a sense of reward for the effort involved. Gathering mats is definitely better with other players as the damage to the node is shared by all but everyone still gets the same amount of mats but saving so much time. The artwork graphically is very reminiscent of the isometric game RPGMO but the similarities end there. One of the first things that caught my attention is the superb music score for this game. Surprisingly very good and I normally turn the default volume for game music down but in Brawlquest I was happy to listen to it all the time as it really does add to the atmosphere and game setting. For such an early access game of this genre I was pleased to see several people online each time I entered the game during my 10 hours spent on it over the weekend. The community I encountered were polite and mature. They were most certainly helpful. No toxicity is a blessing in todays games. There is a chat window that scrolls when anyone enters text. I did not find this intrusive at all in the game due to the good positioning of it. I experienced just 1 crash when handing in a quest but upon rejoining game I had the reward and no progress was lost. There was a problem yesterday with spiders not dropping mats that are essential for early crafting items but the dev once informed of the issue resolved it very quickly within a few hours. I managed to achieve the current max level for this phase of EA and I also managed to build a Pirate ship enabling me to be able to sail along the coastline of previously inaccessible areas and I discovered some new 'areas' currently unpopulated with mobs/npc's and will no doubt be activated in future updates. The Devs have many social media feeds related to this game and I was invited to join a discord that has a feed dedicated to this games development. From all that I saw in that channel and from my enjoyable time ingame I predict that this game has a lot of potential and far more to give than is currently available. In the past I have refunded games that were far more advanced in development than this but Brawlquest whilst currently limited in content has a great future ahead and I am certain will keep me entertained whenever I drop into game so I am more than happy to have paid the full price well in advance and help to fund the progress of this great game. TL/DR : I give this game a big thumbs up and will return to it often as it is updated. It could be described as a niche game...but I like this niche. ═════════════════════════════════════════════ To see more of my reviews please select follow at : https://store.steampowered.com/curator/39887864-3-Month-Heroes
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Amazing game with expansive map. Highly recommended. The game strikes a fantastic balance between difficulty and playability. If you liked Runescape you will love this. There is a vast array of items in this game both to collect and smith with. Levelling up is a truly satisfying feeling and the sound effects, combined with the music and detailed spaces make for an impressively immersive experience. As you level up your character you will find more and more areas of the map with new enemies and quests. Moreover, the characters are well done and quite funny at times. The chat feature works well and was fun talking with other players. This game also lends itself well to playing with others when fighting. It is encouraged as the health of some of the NPC enemies gets quite high. Sometimes I thought the quests could be more elaborate and extensive, however I'm sure this will come with updates. The soundtrack is perfect with a diverse array of instrumentation that fit each of the areas of the game. Developers are keen for feedback and work hard to update regularly. Overall, look no further for your next gaming experience.
Legitimately one of the best games out there on steam right now. The soundtrack is so good that you can literally sit in the game AFK for hours on end just vibing to the chill tunes. The gameplay is fun and interactive, it is the only 2D MMO where you can both brawl and quest at the same time! It was developed by the famous Twitch and YouTube star Thomas 'Pebsie' Lock so you know it's bound to be good!
I'M the only person on the server and it's lagging so much in terms of hitting stuff/monsters or being hit by monsters. Alt F4 was my final conclusion.
I would love to have actually been able to play this game, but apparently there aren't any NA servers so for now it gets the down vote. the game was simply so laggy that I couldn't play. Commands weren't registering, i would die to mobs that weren't on my screen. it was really frustrating. once that is fixed I would be happy tp rewrite and change my review.
Brawlquest is a decent early access game with the devs actually caring about the development and health listening to player feedback and adjusting, little bit of work and i can see it being a great MMORPG
BrawlQuest, bir şeyleri vurmak, bir şeyler çıkarmak, bir şeyler yaratmak, bir şeyler inşa etmek ve genel olarak titreşimle ilgili bir oyundur. Basitlik esas alınarak tasarlanmıştır ve müdahaleci mikro işlemler veya abonelik modelleriyle uğraşmaz.
I really want to play this but the server(s?) are too far away to get a reasonably stable experience. Player attacks don't register while the enemies wreck you for free. Update: Dev is aware of the server issues and appears to be working on identifying the issue. There was an update recently that definitely improved the game, I can actually see NPCs and collectible resources, but the latency is still unreal. I'm not talking about 1000ms, i'm talking 100 seconds. I've sat and held attack on a spider for about 20 seconds with nothing happening and then walked to a different island before the loot from the dead spider popped up near me.Seems like it would be an enjoyable game for anyone in the UK!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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