
+ follow the white rabbit + hop, skip, and jump to become one with joyeuse, until you are no longer you +
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best UK #62, worst US #79 · 3 markets collected
About

CICADAMATA" is a fast-paced first-person [?platformer, %shooter, $speedrunner] - deployed into CASCADE under the "INITIATION SEVEN" CORE retrieval protocol - you have been enlisted as a CICADA. this is who you are now.
disconnect. obligations no longer bind you.
proceed. tear flesh from bone.

↳ ▣ my light in dark. my white rabbit.

+ become FAWN-A2 - assert control over numerous threats and dispatch them with [$ease/?needless_brutality] +
+ utilize a maneuver sandbox using your MATA" and enter ZONE TIME to increase traversal efficiency :: / Hop, Skip And Jump To Save The World! " +
+ complete incursions in 15+ freeform levels across 6 spheres - i feel most alive in this {WONDERLAND} +
+ increase your █ clearance level, run out the clock, and compare records with other CICADAS globally % ONE OUTLIER. THAT IS ALL IT TAKES +

▫ i am joyeuse. i am not the weapon that failed.
i have given everything to masters who forgot my name. "
what will you be? █


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Back when the demo came out I found myself absolutely OBSESSED with it and now that the full game is out I find myself feeling exactly the same. This is a fantastic movement shooter and speed game with themes and vibes that will hit a specific genre of person like a bus. If you're a girl who wants to be something simultaneously more and less or just someone who enjoys movement shooters, I cannot recommend this enough. I will 100% this game, given time.
I really enjoyed this game, its pretty similar to neon white and its basic movement kinda reminds me of ultrakill, but its different enough to be its own game. The high energy breakcore music is great and really gets you in the flow as you play the levels and the "blocky" artstyle while simple makes the game more charming. My only complaints would be: 1 - That the scoring system is kinda boring, as it doesnt really reward you for speed or quick kills, but instead giving you more points for mindlessly stomping every enemy possible 2 - Crashing, im not sure if it just happened to me but i would experience a lot of crashing on my playthrough, specially on 5-3 and on 6-1 3 - The ULTIMATA achievement(which requires 33,333 kills across the game) is completely unreasonable, after i finished the game and got all other achievements i had around 7k kills, and took me around 10h of mindlessly farming to finally get it 4 - This one could be just skill issue, but a lot of times i would straight up not know where i should be going and get lost in the levels, also the enemy placement in some levels seemed pretty random, but again, could just be skill issue But overall i would really recommend this game! As we probably will never get a neon white 2 i kinda thought i would never get another game to scratch that itch, but cicadamata was the perfect game for that!
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Languages: English**languages with full audio support
Hours played at review time, across 789 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reminds me very much of Neon White. I like the general aesthetic. The sound design is pleasant, and I dig the blocky, colorful design. However, I also really do not like certain visual aspects. Notably, there seems to be no anti-aliasing, with the only option of reducing the aliasing being the performance-heavy option of doubling the rendering resolution, and the contrast has been intentionally bumped up to 11. The only level I visually like is the "MIST" bonus level, because it's a darker level where the high contrast filter doesn't apply to enemies, so they are much easier to spot. I wouldn't mind the lack of aliasing normally, but I don't like dealing with fuzzy, hardly-defined edges in conjunction with high contrast. The default dash keybind is a bit wacky, since it's "E" by default. Your shift key also isn't used for anything. I do not like the freeze frames whenever you kill an enemy, and there is no option to disable it. I don't like it in Ultrakill, Celeste, Katana Zero, etc. Celeste at least needs the freeze frames for performing the dash variations. There seems to be no such reason here, and all it does is make the game feel laggy. I still don't like games with sharp acceleration curves and a movement system without speed preservation. I do like how the floatiness of your character incentivizes you to stomp around, but your fairly sluggish vertical speed contrasts unpleasantly with the sharp horizontal movement. I don't like how many of the gameplay incentives seem to be tied into the point system. From the perspective of just completing levels, your dash is very strong, and there is not as much reason to use your gun as I'd like, especially not in conjunction with your movement. This is mitigated later where the levels have the STARSTRUCK pickup, which gives you enhanced abilities but requires you to upkeep your points to maintain it. The game also doesn't explain some systems that players will interact with. E.g., I don't know what causes you to lose your airjump sometimes. It isn't based on your fall velocity, even though the UI seems to indicate that on the right side of the screen. You get a speed boost off of certain slopes, but it doesn't explain the conditions. The game doesn't explain that a dash-jump gives you much greater height for basically free, and I only figured this out because I've been playing games with dash-jump mechanics lately. Abstractness is evidently part of the game's aesthetic. It is the product of its developer(s) committing to their vision, for better and for worse. Overall, I lean positive for this game. Nice aesthetics, marred by the lack of anti-aliasing and the lack of contrast. The gameplay isn't strictly what I like. It's a bit short, so if you're buying this, you hopefully really dig the aesthetic and/or plan on running for the leaderboards.
Such an insanely stylish and fun game its genuinely ridiculous. It clicks so quickly and everything you do just feels amazing, every part of the moveset flows so well that blazing through levels isn't even a conscious thing, it just happens. Has to be the best FPS I've tried this year, can't wait to see what all it has to offer!
Vey addicting game and interesting lore that makes you want to know more about the protagonist.
Fast paced stylish shooter with art like Marathon but not stolen.
ultrakill except you get rabbit ass after each level as motivation to lock tf in
Tear flesh from bone... Reach a higher score... Repeat. This is the pinnacle of existence. This is who you are. This is all you need.
Really love the art style and aesthetics of this game. Really like the movement and the music.
Worth every Penny! Not a thing about this game I don't enjoy and I'm praying to see more!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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