
ChronoTecture: The Eprologue is an indie FPS adventure game created by an architectural designer. Discover a surreal world and story about Cats, Time-Travel, Life, Death, and Dreams. Featuring gameplay with futuristic archery, time-control, exploration, and platforming.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
TL;DR Not for $10, but on sale, sure. World design is nice, if a bit small; the love put into structure design is readily apparent. Grand, cozy, warm, cold & more are effortlessly communicated through the architecture & design of the world's structures. I appreciated how possible it was to go almost anywhere and on top of anything. Movement's good; it's really hard to get stuck on world geometry; input response is tight & prompt. Combat's fine. Enemy movement is rather stiff, but passable for a game where that's not the focus. Noticed a couple of bugs: 1. One of the star fragments counts for 2 in your little counter on the bottom-left corner of the screen. You wind up with 8/7 fragments by game's end. Doesn't affect completing the game, thankfully. 2. Upon completion of the game I was given the achievements for beating it in under 70 and 30 minutes. As evidenced by my playtime (I've played the game through once, as of now), this could not be correct. I did manually save at some point not far from game's end; maybe it reset the play clock then? There are other little things that make the game not quite as polished as it could be (the game keeps playing the walking or sprinting animation while you're long-jumping; the snake enemies don't really slither, they just kind of move; HUD button prompts, for special moves especially, just display the controller buttons, even if you're on a mouse & keyboard). The menus are rather threadbare. Regardless, this creator (and this series, yes it teases a sequel) has potential. The game itself is smooth to play, with an engaging environment. I think with this foundation it would be easily possible for the quality to only go up from here. I personally wouldn't go full price for how short the game is, and how small the world is, but it's on sale right now. If the screenshots pique your interest, give it a shot.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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