
An original and challenging survival arcade game with a color twist ! Your Chromacore is stranded in the depths of space and the only way to survive is to show to the universe the True Rainbow Power!
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Languages: English**languages with full audio support
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I'll try to be as unbiased as possible, even though I know the developper quite well. This game is ... interesting. It's not bad, but it's what you'd get from some more expensive games. Though, reviewing the game this early, it's not near from being done imo (not in a bad way, I just mean that the dev will keep improving it). The first versions of it were downright terrible, but the dev takes the feedback and makes it into the game, and now, it's pretty good. There are still frequent updates to implement QoL improvements and ideas. And also, if you feel like something is wrong, just go on the discord server and talk directly to the dev. Pros : - It's innovative - There's a lot of content - The dev live balances the game to make it fair - The music is quite good - You can get really high on the leaderboard easily (I'm 4th worldwide) (because there are not much people playing it) - Local shared screen coop. Always good. - There are a lot of strategies. Who am I kidding ? A TON ! Seriously. Cons : - The game takes a while to get used to (10 colors + you have to invert the colors to do damage) - There is no SFX. All you hear is music. - Games are quite long. - There are no checkpoints (though the dev told me he will implement that) TL;DR : It's going to get good and it's probably worth it's price compared to AAA games. Get it, worst case you ask for a refund.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
"Chromatic" is a very weak minimalist survival shooter tied to a needlessly annoying "colour matching wheel". This is basically like if you were forced to play the worst game ever, but also, an interior designer smacked you in the face every time you didn't choose an action that fit the current decor zeitgeist. The best part about this game is the developer once thought it was okay to charge money for it. This has some really mediocre looking graphics that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarly visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. It's free... now, but it wasn't before. The developer was charging $1 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 15 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
This game is pretty intense, and it catches you off guard, as it starts off really slow, and you think to yourself "wow, this is a baby's game, way too easy" And then you get 2, or three different color enemies shooting and revolving around you , as a BLACK HOLE comes into play and then all hell breaks loose. That's in the first 10 minutes, if you LAST 10 minutes, that is! The concept is fairly simple, but deceptively deep : You must attack enemies with the opposite color on your beam. It sounds simple, and is simple... but switching between many colors, rotating around you trying to nab all the enemies and then have enough time to hit that bomb before it hits you .. and then the bosses.. All in all, it will take some players a little time to adjust to how this game plays, but one you get a feel for it; it's quite addicting. The visuals are intense, and really nice at the same time, you can also lower the effects and the brightness through a slider in the main menu. A tutorial gives new players a chance to see how everything feels at a slower pace, explaining the subtle nuances to the simple system . Enemy--attack with opposite color Hearts-- (replenish color ) attack with same color Metal -- cant be destroyed ( grey, shiny color) you can only push them away Other distractions will come into play, like black holes; which suck everything ( including color) in , to comets that mask the playign field making it harder to see what's going on. The dev is also keen on listening to feedback, a quality most devs fail to have. Recommended , naturally. A fun little puzzle/shooter style game - with bosses and an ending, its not JUST for a high score. ( There is leaderboards for those that wish to test their score against other players ^^)
The game is unique in its own way, took me a few minutes to understand it, doing the tutorial twice worked out for me apparently. Its really good once you know what you are up to. + no bugs found atm.
Chromatic fast game with modern day graphics with easy controls that moves from location A to B to C and so on, good game. Personal Suggested Purchase Price: NA (Free To Play)
Concept super innovant, jamais joué a un jeu semblable auparavant. Loin d'un jeu uniquement de réflexe comme d'autres asteroid shooter auquel le style du jeu pourrait faire penser, le changement constant de couleurs des ennemis entraine une gymnastique mentale assez hardue. = Points Positif : - Innovant - Jeu bien polis - Difficile dans le bon sens = Points Négatif : - Dans les derniers niveaux la quantitée d'ennemis peut rendre la partie confuse pour des nouveaux joueurs (rien qui ne s'apprend a gérer avec le temps) -Certaines mécaniques ne sont expliquées qu'une seule fois à leur apparition, ne rater pas les tooltips ! 8/10
Introduction With such a title, I was half-expecting it to be monochrome yet Chromatic stays true to its name and features a color gamut, worthy of an indie game you can’t really pinpoint to an exact genre. It is the work of a single individual, Marc-Antoine Jacob and I found his debut to be unconventional enough for me to write about it. I was in the mood for a colorful title which puts distributed attention and reflexes to the test and Chromatic delivers just that. Story As with most arcade shooters, the story is never developed beyond several sentences meant to inform players of their in-game role and mission. In this case, protecting the Chromacore, an abstract structure floating into space and filled to the brim with colors. A sort of base defense scenario is placed in motion and the players shoot at incoming threats with various Chromacore lasers of different shades and intensities. The enemies you’ll be fighting against are even less explained than the structure you’re defending. Some of these foes act like floating asteroids which can simply be deflected, while others hover around you and shoot back. Mines, Black Holes and Boss Fights are thrown into the mix so that boredom doesn’t set in very fast. Graphics I’m inclined to consider Chromatic, yet another Unity 5 project powered by a graphics engine that I’ve seen in action countless times and very many arcade Steam titles seem to favor its ease of use and general stability. No matter how much I tried applying manually some form of Vertical Synch, the game refused to run below 165fps. It’s fortunate that no sudden movement occurs on screen, so tearing wasn’t noticed at all. But it does seem like a barebones setting, when all you can modify is the resolution, gamma level and sound volume. Even more inexplicable is the complete absence of pausing the game (nevermind the few and unbindable controls). I had to ALT-TAB myself out of Chromatic in order to pause and enjoy respite from that non-stop shooting. If the game structure forces players to play a session in one sitting, not offering the most basic form of a pause menu is not going to endear the game to anyone. You need to fix this, Marc. Audio At least the soundtrack was just as nice and suiting, as the visuals themselves. Don’t expect award winning sounds, but Chromatic surely won’t force players to mute the sounds and listen to something else. It was more than enough for this genre and price range. Gameplay As stated above, the game seems structured in such a manner in which players need to attain a highscore by playing until they either succumb to the digital onslaught or vanquish all the bosses, I guess. Never reached that far but an Achievement hunter will obviously need both patience and quick reflexes, if he’s to collect the fairly numerous distinctions which drop at a steady pace. Shooting that laser (referred to as “Chromabeam”) is a world of fun once you realize that strategic thinking is involved as well, not just an itchy trigger finger honed through thousands of hours while shooting zombies and terrorists. No, in this case you need to keep an eye on multiple targets moving towards you at various speeds and trajectories. Overall, it reminded me of the ATC (Air traffic control) interface and various training applications. The Chromacore’s health bar does deplete until Game Over, but this can be slowed down (or even avoided) by shooting at certain power-ups dropped by the invaders. It can be a question of luck since it seems to be a fairly randomized gameplay experience, yet I got better at Chromatic with a minimum effort. I don’t devour such titles, mainly just play them casually and I still managed to get the most out of it, in terms of enemy encounters and large selection of screen effects (which range from chromatic aberration to “graphic downgrade” as the health drops rapidly). Black Holes are a real threat since they leave players with a limited selection of colors and thus unable to properly fight against equally color-coded foes. Make it a priority to shoot down these manifestations the moment you see them. Switching between colors is as easy as rolling the mouse peripheral wheel, but quickly disposing of incoming enemies each of a different color, becomes tricky enough. The laser beam is most effective when it matches the color of what you’re shooting at. Sounds more simple than it really is, but practice makes perfect. Verdict Say what you will about Chromatic’s gameplay or lack of settings, but the developer has properly estimated the value of his debut and I can’t really argue with that. Aforementioned Steam Achievements add further value to collectors and I do hope that Trading Cards shall become available in a future update. Looking forward to see how the current Chromatic formula can be improved beyond adding the pause option. Edit: Indeed, "P" seems to be that elusive button which allows players to take a well deserved break. Strong Points + Unique concept. + Steam Achievements. + Pleasant visuals & sounds. + Easy to use, hard to master. Weak Points - Limited settings and no option to rebind the keys. - No Steam Trading Cards. Rating 70/100 This review was submitted for Gaming Until End, through the generous contribution of 𝓗𝗲𝓵𝓵𝕮𝓸𝔀.
10/10
+INTENSE!...hard yet creative & challenge ur perception...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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