
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chill game
good game, played and completed the whole game
This game itched something in my soul that i didnt know i needed. Loved the secrets & all the quests. I just wish i had more to chop.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классная игра с топором, за 17 часов прошла на 100%. Юмор присутствует, весело, задорно. Собирать в ручную предметы мебели чуть странно из-за управления и местами не логично (приходилось заново запускать сборку порой чтобы сначала засунуть плату/хомяка внутрь а потом уже доставить остальное). Фоновая музыка не о чем, приходилось включать стрим из других игр с музыкой оттуда.
Fun - Yes Funny - Yes Fantastic - Yes Furry Friends - Yes
It was a great game, however the late game is incredibly tedious and grindy, still had a lot of fun
This game is AWESOME!! Time flies... i just downloaded it, and bam, 10 hours in. Really good quest progression, and the stories of the charechters makes me even more invested in the game! A very rich exploration opportunity with almost no map limits! There´s always something to do, either follow the main quest or the huge amount of side quests or just optimisation of your factory. 100% recomend!
it's very good!
Very fun but also very short at least in some ways it's very addictive but also near endgame the main missions are very much a rush.
Overall a more neutral experience than a positive one. The first hours into the game are alot of fun. The humor of the game keeps the player engaged, so more "boring" aspects of the game aren't all that noticable. However, the late game is not good. Quests that add story or humor to the game are pretty much all completed in the first couple of hours, and whats left is a "craft amount of items, and sell it" to grind rep to finish the game. The automatic crafting systems isn't good either, it does its job sure, but the lack of an organize or search function in the crafters or the players inventory is downright taking up a good chunk of time, that could be used doing other stuff. Automatic harvesting is also bad. The save function isn't good either. Theres no warning if you press new game instead of load, so all progress immediately gets deleted. Overall, it starts great, but the rush just slowly fades out once automation comes in.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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