
Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
чивалри наяривал и из мочи с камом получился кингдом кам дэливеренс
я наварачиваю его я в говне аааааааааааа
씨벌리ㅋㅋ 유저도 없고ㅋㅋ 죄다 점멸쓰고ㅋㅋ 씨벌리ㅋㅋ
bundan 5-6 yıl önce steam hesabımda 1 tane oyun vardı, kuzenimde bana acıyıp kendi hesabından bu oyunu bana attı, ilk aldığımda çok mutlu olmuştum, hemen indirip girdim, ilk başta single player oynadım, ve oyun eğlenceliydi güzel bir savaş mekaniği ve bolca düşman yaklaşık 4-5 saat single oynadıktan sonra artık kendimi hazır hissettim ve multi girmeye karar verdim, vermez olaydım, inatçı biriyim ve rekabetten çok hoşlanırım hatta en sevdiğim oyunlardan biri dark souls 3 tür ama o gün orda gördüğüm adamlar çok farklı bir seviyedeydi 4-5 saat savaşmayı denedim ama kimseyi öldüremedim en son 2 kişi savaşırken canı az olan adama arkadan saldırdım ve savaşın ortasında dönüp adam beni tekledi o saatten sonra pes ettim ve izleyici modunda adamları izlemeye başladım ve yemin ederim 2 tane adamın 45 dk boyunda aralıksız savaşını izledim ve sonunda hiçbiri ölmedi biri oyundan çıktı ve savaş bitti o gün oyundan nefret ettim ve oyunu sildim aradan geçen onca yıl sonra tekrardan eskiyi yaad etmek için giriyim dedim gine tek aktif olan sunucuya girdim ve aynı senaryoyu yine yaşadım oyunu oynayan 30 kişi var ve bunlar oyunun içinden geçmiş, neyse eğer mazoşist değilseniz bu oyunu almayın
dw
just play it its awesome
Game Review: Chivalry: Medieval Warfare Score: 3/10 - A Misguided Adventure into Medieval Chaos Chivalry: Medieval Warfare may present itself as a thrilling medieval battle simulator, but beneath its shiny exterior lies a troubling undercurrent of liberal ideology and a blatant disregard for traditional family values. What could have been a fun romp through the world of knights and castles instead becomes a chaotic mess that pushes a narrative reflective of American imperialism and modern liberal values. A Disguise for Ideological Warfare At first glance, Chivalry: Medieval Warfare seems like a straightforward action game, offering players the chance to engage in brutal battles and epic sieges. However, the game subtly indoctrinates players into a worldview that glorifies conflict, competitive individualism, and chaos, all while masking it under the guise of “strategy” and “teamwork.” The constant need to engage in combat and dominate opponents feeds into a broader narrative of aggression and conflict, reminiscent of the worst aspects of modern American foreign policy. The endless cycles of violence and the glorification of warfare in Chivalry serve as an unsettling metaphor for the imperialistic tendencies seen in today’s society. Instead of fostering a sense of honor or chivalry, the game promotes a mindset that champions aggression and domination. Players are encouraged to view their opponents not as rivals but as obstacles to be eliminated, reflecting a dangerously liberal approach that dismisses the value of diplomacy and understanding. An Assault on Traditional Values The chaotic nature of the game further undermines traditional family values. Where one might expect camaraderie and teamwork, players instead encounter a relentless focus on individual success and self-promotion. The fast-paced, brutal gameplay discourages the kind of cooperative spirit that is foundational to healthy family dynamics. Instead of building relationships through teamwork, players are often pitted against one another, leading to a breakdown of trust and respect—two pillars of strong familial bonds. Moreover, the game’s lack of meaningful context or narrative depth means that any semblance of morality is lost amidst the frenzy of battle. There are no lessons to be learned about honor or integrity; instead, players are rewarded for mindless violence. This trivialization of conflict reflects a broader cultural shift away from values that prioritize community and family, pushing players toward a more nihilistic view of engagement and conflict. Conclusion: A Missed Opportunity While Chivalry: Medieval Warfare may appeal to fans of combat and strategy, it ultimately fails to deliver a meaningful experience. Instead of celebrating the rich tapestry of medieval life and the values associated with it, the game opts for a shallow, violent approach that promotes liberal ideologies and undermines traditional family values. In a landscape where games can be both entertaining and thought-provoking, Chivalry stands as a misstep—an exercise in chaos that fails to engage with the deeper implications of its themes. If you’re seeking a game that embodies respect, teamwork, and traditional values, you might want to look elsewhere, as Chivalry: Medieval Warfare offers little more than a cacophony of swords and shouting, with an undercurrent of troubling ideology that lingers long after the last battle has ended.
РЕЗНЯЯЯ!!!
sıkerım boyle oyun yav
Бегай руби,унылость.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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