
Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
on god game needs anthropomorphical female wolves in medieval armor, everything else is perfect
SANGRE, SANGRE, SANGREEEE!!! Este juego esta bueno pero la IA tiene que mejorar un poco... Los combates están interesantes y las mecánicas tienen su temas, mas de eso muy recomendable (eso si en oferta)
Auf einer 90ger Lan Party mit den Boys Schädel spalten und ein paar Bier sippen. Es gibt nichts schöneres.
пиздюк
Einfach das beste Spiel
É para quem gosta de batalhas medievais. O combate corpo a corpo exige mais do que apenas apertar botões, forçando os jogadores a dominar tempo, posicionamento e a brutalidade das armas. Mesmo com os servidores oficiais desligados, ainda há quem mantenha o jogo vivo através dos servidores de comunidade.
IL Primo L Unico L Indimenticabile
Un excellent défouloir, simple à comprendre, avec des mécaniques nécessitant de l'apprentissage et de la pratique afin d'être parfaitement maîtrisées. Un jeu fun à faire absolument avec des amis, bien que le 2ème opus soit disponible depuis quelques temps.
没有尔虞我诈,没有深思熟虑——砍就完了
It was fun but got kinda bored right away, there is still unofficial servers still going even though they sunset the offical ones due to Chiv 2 but can't really blame em at all.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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