
Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.29/day in the week to Sep 10 → 23.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 59.1Kreviews | 79% | — | $7.4M |
| $39.99 | 15.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aggression is behavior aimed at opposing or attacking something or someone. Though often done with the intent to cause harm, some might channel it into creative and practical outlets. It may occur either reactively or without provocation. In humans, aggression can be caused by various triggers. For example, aggression may result from built-up frustration due to blocked goals or perceived disrespect. Human aggression can be classified into direct and indirect aggression; while the former is characterized by physical or verbal behavior intended to cause harm to someone, the latter is characterized by behavior intended to harm the social relations of an individual or group. In definitions commonly used in the social sciences and behavioral sciences, aggression is an action or response by an individual that delivers something unpleasant to another person. Some definitions include that the individual must intend to harm another person. In an interdisciplinary perspective, aggression is regarded as "an ensemble of mechanisms formed during the course of evolution in order to assert oneself, relatives, or friends against others, to gain or to defend resources (ultimate causes) by harmful damaging means. These mechanisms are often motivated by emotions such as fear, frustration, anger, stress, dominance or pleasure (proximate causes). Sometimes aggressive behavior serves as a stress relief or a subjective feeling of power." Predatory or defensive behavior between members of different species may not be considered aggression in the same sense. Aggression can take a variety of forms, which may be expressed physically, or communicated verbally or non-verbally, including: anti-predator aggression, defensive aggression (fear-induced), predatory aggression, dominance aggression, inter-male aggression, resident-intruder aggression, maternal aggression, species-specific aggression, sex-related aggression, territorial aggression, isolation-induced aggression, irritable aggression, and brain-stimulation-induced aggression (hypothalamus). There are two subtypes of human aggression: controlled-instrumental subtype (purposeful or goal-oriented); and reactive-impulsive subtype (often elicits uncontrollable actions that are inappropriate or undesirable). Aggression differs from what is commonly called assertiveness, although the terms are often used interchangeably among laypeople (as in phrases such as "an aggressive salesperson").
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 11.3K | 80% | $29.99 | |
| $7.4M | 7.7K | 83% | $24.99 | |
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $7.4M | 8.3K | 89% | $29.99 | |
| $7.4M | 5.8K | 93% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 535 | 73% | Free | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $22.7M | 12.3K | 62% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Jul 30 → 35.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 12.5Kratings |
| 64% |
| — |
| not modelled |
| $39.99 | — | 90% | #38 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a blast.... However, the community in some servers has become an absolute neo nazi, facist, racist mess. Which people think its funny to harrass and troll people; while screaming racist slurs. At first i ignored it, but enough is enough. Some of the things the players have said is either borderline criminal or is an actual criminal offence. Certain players have said things that are just evil. Hiding behind a screen because they know they can get away with it. I have loved this game for 130 odd hours, but with this evil infestation that has taken hold of the servers. I am leaving this game.
Apesar dos hackers e do abandono o sistema de combate faz esse jogo valer muito a pena. O combate segue moldes de jogo de luta 2d, com ataques, parries, e todo tipo de mecanica que garantem que quem tem skill pode vencer.
this game is life
very fun
good game
This Game Sucks So Bad. It's the worst game I have ever enjoyed.
nice game it is pretty fun in multiplayer a little hard to learn it took me like 5 hours but totally reccomend
lol thwack
♥♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.