
Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.29/day in the week to Sep 10 → 23.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 59Kreviews | 79% | — | $7.4M |
| $39.99 | 15.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, Chivalry 2 isn't worth it — not even for $3. The game is absolutely infested with cheaters, and the moderation team seems to have completely abandoned it. Reporting hackers feels like shouting into the void. The Discord is just as dead and useless when it comes to actually dealing with the problem. Every match is basically a coin toss: either you get thrown against some level 900 sweatlord with movement that looks straight out of a cheat showcase, or you randomly get teleported 10,000 meters into the sky because apparently the servers are held together with duct tape and prayers. The game itself could be fun, but what's the point when the experience is constantly ruined by hackers, broken mechanics, and developers who seem completely uninterested in maintaining the game? **Unless, of course, it's something that can make them money.** Because while moderation, anti-cheat, server stability, and actually fixing the game seem to be completely abandoned, the developers are still, of course, highly focused on pushing microtransactions. Chivalry 2 feels less like a supported multiplayer game and more like a neglected corpse that someone occasionally remembers to monetize. Save your money. Even at $3, you're paying to be frustrated.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Jul 30 → 35.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 12.5Kratings |
| 64% |
| — |
| not modelled |
| $39.99 | — | 90% | #36 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2-3 Норм заходят, потом мыкать начинает)) Потому что жесть как рубят со всех сторон) 9 из 10 отрубленных голов
дерьмо игра, в которой ты ♥♥♥♥♥ огромным мечом замахнешься быстрее, чем мелкашкей, потому что тут убогая система КОНТР АТАКИ
the game is okay but i didn't get to play much because it was an unoptimized laggy mess. wish i could've kept the game and gotten into it but had to refund. it's a shame because this is really the type of game i usually like.
حلوة بس صعبة
player base is awful and the game rewards exploits and spamming
Chivalry 2 is, in its best moments, a fun beta for a better game. On average it struggles to be engaging and the unpolished most basic gameplay mechanics prevent you from focusing on enjoying the action. The worst aspect is the in-game chat. If you thought you had seen it all, heard it all in some toxic FPS lobby, I don't think you can fathom the obscene, childish, malignant tumor represented by a sizeable chunk of this game's player base. If you want a paid sightseeing experience of the zoo, and you're ready to look past a superficial, unpolished, crude moneygrab with not one, but multiple premium passes required, one per campaign (each composed of the same repeating multiplayer maps over and over) and you're also fine with an explicitly labeled 'offline' experience that requires you to be online... be my guest. If you have better ways to spend your cash, I highly suggest you stay clear of this medieval-adjacent second-rate cesspool of unmoderated trolls.
外挂泛滥
Bellow avergae game full of crybabby chudds, team kill in this game is not it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 16K | 96% | $14.99 | |
| $7.4M | 11.3K | 80% | $29.99 | |
| $7.4M | 5.9K | 70% | $24.99 | |
| $7.4M | 8.4K | 83% | $24.99 | |
| $7.4M | 11.1K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 535 | 73% | Free | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $39.5M |
| 65K |
| 83% |
| $24.99 |
| $30.6M | 29.8K | 72% | $24.99 |
| $15.5M | 29K | 88% | $14.99 |
| $21.1M | 10.8K | 62% | $39.99 |