
Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 661 reviews with recorded playtime.
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mostly going to be comparing this to Mordhau, as I've played over 1200 hours of Mordhau and they're similar. When Chivalry 2 released, I played it for a couple of hours before dumping it. I thought the combat was sluggish and shallow. The fact that noobs didn't always get crushed on first contact made me believe the combat had no learning curve compared to Mordhau. Gave it another shot about a year ago and now I prefer it's combat over Mordhau's. Took me a while to understand and enjoy it, but now I like the jabs, specials, and the stronger emphasis on spacing to punish people. Swing manipulation and feints are still crucial, but are less of a checkmate due to jabs and held block. Held block also lets noobs stay alive a bit longer in group fights, but they're heavily punished by the stamina drain and guardbreak kicks. Overall, it feels more varied and active in how you approach fighting people, instead of just playing pong with swing manipulation or wiggling a bastard sword until they flinch. And it does so while lowering the skill floor and maintaining a high skill ceiling. Some notable downsides: * The servers or the netcode (or both) feel subpar. Once you start paying attention to it, it's pretty painful to see just how many blocks, chambers, and hits don't register. Even with single digit ping in both games, it's fairly often and feels more common than the red parries I get in Mordhau. * No official mod support. People have made modded servers, but you won't see them on the server browser, and it's very unlikely for modded servers to stay active without browser support. * There's less customization. Even if you ignore the class restrictions, there's just not as many aspects of armor, weapons, and other cosmetics to customize as in Mordhau. * Lack of community meme culture. Sure, some people fool around in duelyards, but it's not like Mordhau where you can pretty reliably sit in a combat area and the enemy lets you live because you're gesturing or playing music. Most players just mindlessly attack anything with a pulse. I think it's due to the lack of customization, the wave spawn system, how linear maps are and the way they constantly push you into combat, etc. Not at all perfect, but I'm addicted anyway.
habe 10 x. 1vs1 gemacht und ständig bekam ich spieler die 100 lv größer sind als ich
cool game BUT justice for soter dave
its great for the price
Игра - мертва, но боевка и экшен здесь заебись
Top.!
Buen juego, la mecanica es dificil pero cuando le entiendes algo ya puedes defenderte y blandir mejor la espada y si no, vas a morir y morir y morir, pero esta bueno
böbrek dalak beyin ciğer hepsi yerlerde öyle vahset var
NEVER BAN HACKER IN THIS GAME, SHUCK ANTY CHEAT
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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