
Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.29/day in the week to Sep 10 → 23.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 59.1Kreviews | 79% | — | $7.4M |
| $39.99 | 15.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
uvt
Mele combat is no good. I miss Mordhau.
Kagi
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Jul 30 → 35.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 12.5Kratings |
| 64% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мама я не могу остановиться
Pensa numa gameplay dura e ruim kkkk. Os mapas são a única coisa boa nesse jogo, todo o resto é fezes
gut
In 2026, Chivalry 2 evidences, HOW far developers of the overpaid mob get by claiming they went onward to the next project. The game is a mess. Bugs and glitches that cannot have been overlooked by people tasked to update, patch, or hotfix. We go through a lackluster pseudo-story of excuses to besiege or assault whatever, and are even in the midst of battle switched to the other team by auto. The supposed tactical combat options come down to gamepad, or mortuary. Seriously, more than 10 keys to coordinate make fighting here a pest, not a pleasure. Also: Weapon weight, length, and type mean less than timing your attack or riposte aka counterattack to the pop-up icon pretending to work, which often is not true (multiple assailants and all the tutorial rules = worthless). Players come from friendly and objective focused to toxic misanthropes and cheaters fabricating their faked video streams about the game. Music is decent, and we get a lot of options in settings. Problem is, the most crucial, making touchpad & touch-stick get the same acceleration as gamepad & mouse, does not even exist in the age of mobile devices! Battlefield formations do not exist, and IF you play, then you can witness yourself that mos of enemies appear out of nowhere AND that all your allies "vanish" simultaneously, which DOES look like cheating or console hacking. On the fun-side: We can play several factions on battlefields & during sieges. We can customize not only their optics, but (press L on the battlefield) unlock troop weapons, which then also get better stats by PROPER customization choices. Legendary short-sword can outmatch a rusty 2-Handed Sword or "Messer". Another good aspect: 20v20 or 32v32 campaigns have moments of fun, low story, but fun. Gore turned ON allows us to throw heads or limbs of defeated opponents, and this game is NOT for chickens! 🥳 When we select a server-play instead of vanilla, then we also notice slight differences to the cheater-infested regular campaigns! Overall, if you can't wait for FIEFDOM to be relased, try this one or Mordhau. Expect unmoderated chat full of racism, insults, sexual harassment OR turn it off. Voice chat off, too! 👀
Unbelievably satisfying.
combat is fun and game does not punish you financially if you die.
very fun and combat gets intense. i just wish there was more updates
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 535 | 73% | Free | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $22.7M | 12.4K | 62% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 11.3K | 80% | $29.99 | |
| $7.4M | 7.7K | 83% | $24.99 | |
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $7.4M | 8.3K | 89% | $29.99 | |
| $7.4M | 5.8K | 93% | $39.99 |