
Chip is back and this time he's teamed up with Melinda to try and solve even more puzzles built from a combination of new and old monster, hazards and game elements created by Vladimir Gerajkee The Puzzle Master.
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Languages: English**languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chip's Challenge 2 is the sequel to the classic Chip's Challenge game for the Atari Lynx and the Microsoft Entertainment Packs. This game was actually finished in the early 90's, but due to some copyright limbo it finally released in 2015. It plays mostly the same as the first Chip's Challenge and has some fun new levels. There's even a level editor if you want to make your own challenges.
Por el precio que tiene y las horas de desafíos y puzzles super ingeniosos no comprar este juego y que además te guste el género me parece un insulto.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Clear Out is the new Blobnet
I like it, but also realize that I have nostalgia bias for the first game from playing it when I was younger, so make of that what you will. However, having the ability to make and play custom levels helps this out a lot. Some of them are questionable, while others are good, but they both add a lot more things to do with this game, which can make it worth your money and time if you are into this kind of puzzle game; a 5 dollar (usually less while on sale) price tag can also help with that.
Good. but there is a setting bug. 1. set music volume to 0% and stop game 2. start game and music plays at 100% while settings says 0% My guess is the game stores the volume setting but it does not parse it on start up.
[h1]Chip's Challenge 2, he mostly determined what the word 'puzzle' actually means.[/h1] [b][u]PROS[/u]:[/b] Chip's Challenge 2 is a tile based puzzle game that adds onto the concepts brought on by the original title in a way one should expect a sequel to do. The puzzles feel more well designed than that of the original, providing a better sense of challenge. This is not perfected across the board, but more of the puzzles feel closer to figuring out the solution, rather than trial & error. On top of that, the game also adds in new tools & mechanics, as well as the ability to play as Melinda, who has her own strengths & weaknesses compared to Chip. However, it also comes with all the advancements of the previous game, & all options for visual styles are carried over. [b][u]CONS[/u]:[/b] As stated in my review of Chip's Challenge 1, there is a limited amount of background music, & they loop constantly throughout the game. It's not a big deal, but it can get annoying going through 200 levels. Although many of the problems were fixed in the sequel, some levels still have that notorious trial & error, instant untelegraphed death gameplay that merely punishes the player for not having made it to that point of the stage previously, though it feels like fewer this time around. Besides that, the only minor hiccup is that some of the new items are used so scarcely that they feel underutilized. The hook, for instance, is only used in 2 of the 200 levels. Given the sheer amount of levels, it's a shame some get very little attention. [b][u]ACHIEVEMENTS[/u]:[/b] This list is similar to the original, but still has a challenge to it (pun intended). Clearing out all of the stages will net most of them, with several requiring finishing with items on the player as well as doing it on one's first try. Thanks to the lack of trial & error stages, the achievements also feel a bit more earned compared to the first title. [b][u]FINAL[/u]:[/b] Chip's Challenge 2 is everything one would want out of a sequel. Though the visuals & audio remain constant, the puzzles are improved, with more tools, options, & most importantly, levels. Thanks to it not repeating stages from the previous game, it only adds onto it rather than making it obsolete. Easily worth a buy if puzzle games are enjoyable to you in the slightest.
I played the MS version of the original Chip's Challenge a lot as a kid. I'm 10 years late to the party on this sequel, but I feel like it's actually a stronger game. The greater variety of tools and traps may seem overwhelming at first, but they quickly become second nature, and offer greater complexity to the puzzles without making them too confusing. The puzzles in general are stronger here as well - gone are the long and monotonous rooms of the original, repeating the same task over and over, or dealing with blob RNG. Something about the way the levels are constructed feels like a more satisfying evolution, which is just what a good sequel should be
Graphics? Unchanged since 1990. Music? Ditto. (I have it muted at all times) Plot? Only the barest outline, basically nonexistent. This is a game that focuses purely on the puzzle gameplay to the exclusion of absolutely everything else you might care about in a game. I personally love it and don't care that it's so barebones on an aesthetic level, though I wouldn't question anyone who is put off by that. If you liked the original Chip's Challenge you'll certainly like this too. It expands on it in many different directions.
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