
GraviFire is a logic game that mixes the mechanics of movement and gravity. You need to put all the objects in the right places by controlling the character and the force of gravity. It will not be easy to complete the task by overcoming all obstacles.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Vietnamese, Danish, Traditional Chinese, Simplified Chinese, Korean, Dutch +11 more
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[b]gravifire[/b] is a sokoban-like/sliding hybrid set in space. block pushing comes into play by directly controlling a green alien trapped inside a strong body suit or something (there's a short cutscene at the beginning), so you can move stuff around yourself, but the [b]gravity changing mechanic[/b] moves all the crates in the same direction at the same time, hence the likeness to sliding puzzlers. there are [b]51 levels[/b] (the last one has no puzzles) and the goal is to bring crates to their respective destinations, mostly by manipulating gravity, but also by standing in the right place to block certain objects from moving. boxes can't crush you and there's [b]no move limit, timer or timing involved[/b], but sadly [b]no undo either[/b]. wasd moves the character around, arrows change gravity (gamepad also works), but not every level has the apparatus to do the latter in all four directions, so for example if there's no way to move crates upwards, you'll have to make sure they don't all land on the bottom where you can't push them up anymore. the second half of the game introduces lasers that destroy crates and you, but can be toggled by holding down the button of their respective color. spikes will hold crates in place and you can safely bump into them, and moving platforms aren't affected by lasers, but can only be moved by changing gravity, not pushing. the presentation is fine, [b]the music is excellent[/b], and there are separate volume settings and resolutions, but only alt+enter to switch to windowed mode. these are all available while playing as well, with level selection only accessible from the main menu. no mouse support at all, which is fine in this case, but controls aren't rebindable, nor are there any alternative layouts, so [b]non-qwerty keyboard jockeys will suffer[/b]. it should take [b]about 2 hours[/b], though as usual, the first half or so was trivial even for me, the rest a bit bumpier ride with a few tricky levels near the end, but I'm really bad at this sort of thing. you don't have to be stuck forever though, 5 levels of your choice can be skipped and can be revisited later. all in all, [b]pretty good stuff, worth checking out for fans of either or both genres[/b].
Sokoban puzzle + gravity + graphics = Push and pull boxes around with the help of gravity into marked spots. Think outside the box, maybe inside, might as well be one with the box. 50 levels of fun. [h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/
GraviFire is a simple, straightforward puzzle game with entertaining soundtrack and cool visual. It's challenging, especially on high levels. Well worth its small price and good for players who are just a little bored of everything else.
Игра отлично подойдет чтобы лампово посидеть порешать головоломки под чаек и вкусняшки) Очень понравился главный герой, харизматичный и забавный. Крутой визуал и саундтрек) Играть стоит)
GraviFire is a gravity puzzle game with boxes. Beat it in 2.5 hours (using video hints when I got stuck for about 6 levels) with a game controller. Difficulty is hard. It's a solid puzzle game. Some puzzles are simple, some require a little forward thinking, and a rare few others are WTF AM I DOING HOW DO I DO THAT?! There's no hurry nor time limits, you can reset the level at any time if you screw up, and there's an ability to skip a limited number of times if you get royally boxed in. 50 Levels total will keep you entertained. If you try to speed run the game or run out of patience GraviFire can make you pull your hair out, so I recommend this as a game you play a few levels at a time then put down for the evening when you get frustrated. Way more enjoyable that way. Would I recommend GraviFire? Oh yeah, no, for sure, go ahead. If you like puzzle games it's cheap and will keep you busy for a little while. 50 levels is the perfect amount for the duration and you'll leave the game feeling satisfied.
GraviFire is an interesting twist on block-pushing puzzlers, but its lack of undo is an absolute dealbreaker. The game's easy levels are irrelevant and forgettable, and the challenging ones often aren't fun because you can't try stuff out due to the flabbergasting lack of undo, combined with instant restart upon hitting obstacles like lasers. This gets genuinely frustrating in the later, bigger levels. Besides, the player character's movement speed is really slow, which is fine if you're solving the level for the first time but also gets frustrating when you're trying to re-tread known ground. Not every game needs undo; but this at least requires a design with no fail states. For instance, SNIKS didn't suffer as much from its lack of undo. Needless to say, GraviFire does not fulfill this requirement. The final 10-ish levels are more difficult than the earlier ones, but mostly by way of being huge, which is a very disappointing way of doing so T_T. There was even one level where I reached the final section, only to realize I'd have to either solve this section entirely mentally, or beat the level via "corpse runs" and restarting over and over; or I could look up the solution. I did that for a few levels which didn't look intrinsically difficult, just infuriating to solve without undo. The level progression is terrible. It's a linear progression, i.e. you only ever unlock one new level, combined with a hacky "skip level" button (which has a limited number of uses and doesn't recharge). To make matters worse, that "skip level" button treats the level as beaten, so if you want to eventually beat all levels yourself, you have to manually remember which levels you've skipped?_? Plus manually navigating between levels is a pain which requires 5+ button clicks. If this game had an undo feature, including undo past level reset, I might have recommended it. As-is? Not a chance.
An interesting take on a classic Sokoban "improved" with a gravity/lazor mechanic, this game can give you a fair amount of time solving puzzles if you're into that kind of thing. The game is rather fast-paced and may require you do some out-of-the-box thinking, the design is simple and oldschool-ish, but doesn't feel outdated. Art is nice and vivid, although sound effects have some room for improvement. :)
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Nice game, I like the idea and its implementation
Richtig schönes Indie game für zwischendurch. Je höher das level, desto herausfordernder. Viel Liebe zum Detail, schöne Grafiken.. Ich hatte Spaß und konnte gar nicht aufhören :D
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