
Deep within the clouds of a gas giant, supermassive creatures occupy the sky, each exhibiting an ecosystem. Exhibitors is a Factory building game with elements of farming and exploration.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought this game would be right up my alley. But I only got as far in the tutorial as trying to craft a conveyor belt. The icons are too choppy and obscure to be able to identify on sight so I ended up hovering over every available crafting item. Long time later I still hadn't crafted a single conveyor belt. The game could benefit with much better graphics. The "retro" style is too jarring on the eyes. Maybe a better tutorial showing what it expects you to do would help. Sadly, this seems more of a "puzzle game" than a world builder. But even though I only got several minutes of confusion out of the game, I'm still gonna give it a thumbs up because some people might enjoy it and it's free, so nothing lost (except minutes). Cool concept though. Just wish it was prettier and easier to understand and identify the icons.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didn't even get through the tutorial, it was a boring introduction to its automation process.
Pretty buggy. I gave up after the game stopped letting me harvest and interact with things even after relogging. The game be free, but is your time?
Bu oyunun tam bana göre olacağını düşündüm. Ancak eğitimde yalnızca bir taşıma bandı yapmaya çalışacak kadar ileri gittim. Simgeler ilk bakışta tanımlanamayacak kadar değişken ve belirsiz olduğundan, mevcut tüm işçilik öğelerinin üzerine gelip durdum. Uzun zaman sonra hala tek bir taşıma bandı bile yapmamıştım. Oyun çok daha iyi grafiklerle fayda sağlayabilir. "Retro" tarzı gözleri çok yoruyor. Belki sizden ne yapmanızı beklediğini gösteren daha iyi bir eğitim yardımcı olabilir. Ne yazık ki bu, bir dünya inşa etmekten çok bir "bulmaca oyunu" gibi görünüyor. Ancak oyun dışında sadece birkaç dakikalık kafa karışıklığı yaşamama rağmen, yine de oyunu beğeneceğim çünkü bazı insanlar bundan hoşlanabilir ve ücretsizdir, dolayısıyla kaybedilen hiçbir şey yoktur (dakikalar hariç). Yine de harika bir konsept. Keşke simgeleri anlamak ve tanımlamak daha güzel ve daha kolay olsaydı.
It's a shame its abandoned, it has potential
Блевота.
I cannot recommend this game in its current state due to a number of issues. [list] [*] The game autosaves regularly but when it does so it shuts any screen or menu you are on. [*] It's hard to navigate the menus as it's unclear what things do, with unclear icons and only crafting items having tooltips. Combine this with the autosaves closing the menu and it leaves you constantly having to find what you were looking for every time the menu shuts itself. [*] The text is in a font that is hard to read. [*] Icons for items are unclear and it's hard to discern as to what they even are so you have to read the item tooltip for everything each time you're looking for something. [*] Hard to tell what things are onscreen outside of menus too. The graphics are simplistic, but more obscure and eye straining simplistic rather than retro charm type. [*] The creatures in the game seem to just randomly spawn and despawn around you, leading to annoyance when you're trying to attack or trap a certain animal only for it to suddenly despawn with no warning. [*] The map is barely usable, it's a bunch of dots on the screen, with all the dots being the same size and colour with no indication as to what the dots are. You can't even tell it's a map you're looking at unless you're moving while it's open as the map only shows a small area around you. I originally thought it was just a screen of noise that would change to something useful when I unlock some sort of tech or ability somewhere. [*] The tutorial is the kind that doesn't really teach you about the game, instead just being a "put this thing here, click on this, put this there, click on that" type of tutorial that doesn't explain what things are, how to use them nor any useful information about the items or things around you [*] A few examples of text errors like the text being formatted incorrectly on a couple of pages with the format code for what colour the text should be appearing around the text instead of the text just being that colour. [*] very easy to get lost or to lose where things are. Everything looks the same, and with the map being so unclear you end up unable to work out where you are or where you need to go. [*] Max zoom level is still not far out enough, plus a lack of zoom function on the map and the map only showing a small area around you means even more disorientation. [/list] The game is definitely unfinished and needs a lot more work to be worth the time to play
so many bug
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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