
A heartfelt game where you run a night market stall, cooking kaolengmian (grilled cold noodles). Customers come and go, stopping by to chat and share bits of their lives, joys, frustrations, and everyday struggles. At this little stall, you cook, listen, and keep living an ordinary person’s life.
Modeled estimate, not a reported figure. How we estimate →
About

You were once living a routine life, working an ordinary job, until you decided to carve out your own path and try starting a street food stall selling kaolengmian.
By chance, you meet a warm-hearted girl. Seeing that you are still new to running a stall, she decides to help attract customers by dressing in a trendy cosplay.
The two of you quickly hit it off, and thus begins your very own Chinese Street Food Legend!


During cooking, everything has to be done quickly: cracking eggs, brushing on sauce, flipping the noodle sheet, and serving the dish. Within seconds, the oil starts to sizzle, the aroma rises, and steam fills the air.
It is a tight, focused kind of concentration, not unlike those small moments in real life where there is no room for mistakes.
On a busy street where people come and go, you will encounter all sorts of customers: some cheerful, some cunning, and some carrying troubles of their own...
Different lives gather around this small street stall, where new stories begin to unfold.

Pay close attention to their orders, serve them delicious kaolengmian, and connect with them through heartfelt conversations. Who knows, some of them may even become close companions along the way.
Beyond the steaming hot kaolengmian, the game will also let you unlock a tanghulu stall.
Pick the fruit, skewer it, and dip it into syrup. The crystal-clear sugar coating wraps around the bright fruit, carrying a sweet-and-sour taste that feels like a bite of childhood.
One hot and one cold, one savory and one sweet. Managing both stalls side by side makes the night market feel even more lively.
As business picks up, you can unlock different skins, appearances, and decorations.
From a simple roadside stall to a brightly lit storefront, your kaolengmian counter, tanghulu stall, signs, and cooking tools can all take on a brand-new look.
The comfort of a simple street-side meal, or a casual greeting exchanged in passing, can be enough to hold all the small tenderness and joy of ordinary days.
Perhaps what makes life worthwhile is hidden in the steam rising from a plate of kaolengmian, and in every ordinary yet legendary story of people living earnestly and finding contentment in simple things.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese, Traditional Chinese*, Korean*languages with full audio support
Engagement
Reviews
Themes across 512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的挺上头的,玩的停不下来,但是两个摊位真的太少了,升级完自动,过完剧情后就会感觉没什么玩头了,希望作者后续可以出更多的摊位
主播主播你能不能出十几个不同店面的dlc狠狠赚我的米 我钱多烧的慌好想继续玩
[h1] 非常好游戏 [/h1] 个人认为游戏质量已经非常不俗了,富有人情味的剧情,画风富有特点,一些融梗也让人会心一笑,游戏系统简洁而不失挑战性。[strike]以下是一些个人的拙见,供制作者们参考[/strike] [hr][/hr] [h3]1、可以为游戏增加挑战模式,增加游戏的可玩性[/h3] 目前游戏5个小时的流程对于这个体量来说刚刚好,唯一可惜的地方就是在玩家通关之后基本不会再次进行游玩(除非去推服装的全收集),重玩率较低,富有创意的双摊位设计也在一周目游戏流程中只使用了一次。因此个人认为可以在游戏通关之后加上挑战模式,比如关卡设定营收目标、设定平均满意度目标等。更进一步可以在关卡前让玩家自选减益(比如禁用某些自动化机器、顾客心情下降速率加快等)(类似明日方舟中的危机合约模式),从而让具有挑战心理的玩家进行重玩,也可以增加一些成就来增加玩家完成挑战的成就感。 [h3]2、UI交互的一些小优化点[/h3] 在游戏中有一些小的UI优化点,比如说可以增加"Esc"快捷返回从而减少点击返回键的需要。同时,语言选择和食材选择界面可以增加一个返回按钮防止玩家误触从而需要重新选择。 [h3]3、关于剧情尾声上的一点小建议[/h3] 个人认为尾声部分还可以加上其他人的一些变化,比如主角母亲对于主角烤冷面事业的态度从质疑到逐渐认可的变化、主角的前同事纪笑一年之后的变化等等。[strike]另外想让主角和晓燕发糖qwq [/strike] [h3]4、成就系统[/h3] 个人认为除了各个剧情节点的成就之外也可以添加一些略具挑战性的成就,比如烤冷面/糖葫芦摊日营收达到一个特定数值(狂暴冷面/葫芦组长),在通关结局后在一天的经营中无一人心情值由绿变黄(ALL PERFECT!/完美无瑕!)、在双摊位经营时满意度全满且无人离开(恩赐:一心二用)或者无一人心情值变红/变黄(降临,夜市教父)等等,也可以加入一些有意思的隐藏成就,比如在糖葫芦摊让孙钱等待红温离开(是啊,吃~~什~~么~~),当郑清来到烤冷面摊后在她吃上烤冷面前先服务了其他的10位顾客(一人一狗氛围组)等等,可以进一步提升游戏的趣味性。 [hr][/hr] [h2]感谢制作组的各位为我们带来这款好游戏![/h2]
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Hours played at review time, across 512 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太帶派了老鐵
很喜欢这种美食经营类游戏
挺不错的小东西,4个小时的体验算是较为圆满结束。 总体上物有所值。 ------------ 该说问题了,1阶段完成后,应该优化冷面制作环节,同理2阶段后,糖葫芦的制作也该更加缩短流程。 要么方向定位,无错的自动化步骤,玩家只负责给货就行,要么自动剔除错误的制作。这主要是针对最后的3阶段双摊位处理。单个摊位,玩家还能有少许的空余时间,双摊位是绝对顾不上的,尤其是遇到错误配货的时候,连丢弃都很难。 另一个问题是3阶段双摊位,应该加长客人等待时间,或者加强报警提示。现在只有特殊客人有提示。 最后是,玩家游玩整个环节后,应该给予速通攒钱的特殊通道,方便玩家高速购买其他装饰皮肤。 ------------- 此外,可以多加一个挑战模式,单摊位/双摊位都可以,记录玩家的收益最高挑战记录。
市井百态,烟火人生啊!
好玩的!!喜欢这种慢慢升级设备让操作更方便的设定,剧情也写得很好,作者有情怀
好玩哇,烤冷面上头!
相当可以的游戏,比沙威玛更加的有剧情,有梗,还很正能量和烟火气,适合中国宝宝体质。期待后续能有更多的剧情和DLC
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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