
A heartfelt game where you run a night market stall, cooking kaolengmian (grilled cold noodles). Customers come and go, stopping by to chat and share bits of their lives, joys, frustrations, and everyday struggles. At this little stall, you cook, listen, and keep living an ordinary person’s life.
Modeled estimate, not a reported figure. How we estimate →
About

You were once living a routine life, working an ordinary job, until you decided to carve out your own path and try starting a street food stall selling kaolengmian.
By chance, you meet a warm-hearted girl. Seeing that you are still new to running a stall, she decides to help attract customers by dressing in a trendy cosplay.
The two of you quickly hit it off, and thus begins your very own Chinese Street Food Legend!


During cooking, everything has to be done quickly: cracking eggs, brushing on sauce, flipping the noodle sheet, and serving the dish. Within seconds, the oil starts to sizzle, the aroma rises, and steam fills the air.
It is a tight, focused kind of concentration, not unlike those small moments in real life where there is no room for mistakes.
On a busy street where people come and go, you will encounter all sorts of customers: some cheerful, some cunning, and some carrying troubles of their own...
Different lives gather around this small street stall, where new stories begin to unfold.

Pay close attention to their orders, serve them delicious kaolengmian, and connect with them through heartfelt conversations. Who knows, some of them may even become close companions along the way.
Beyond the steaming hot kaolengmian, the game will also let you unlock a tanghulu stall.
Pick the fruit, skewer it, and dip it into syrup. The crystal-clear sugar coating wraps around the bright fruit, carrying a sweet-and-sour taste that feels like a bite of childhood.
One hot and one cold, one savory and one sweet. Managing both stalls side by side makes the night market feel even more lively.
As business picks up, you can unlock different skins, appearances, and decorations.
From a simple roadside stall to a brightly lit storefront, your kaolengmian counter, tanghulu stall, signs, and cooking tools can all take on a brand-new look.
The comfort of a simple street-side meal, or a casual greeting exchanged in passing, can be enough to hold all the small tenderness and joy of ordinary days.
Perhaps what makes life worthwhile is hidden in the steam rising from a plate of kaolengmian, and in every ordinary yet legendary story of people living earnestly and finding contentment in simple things.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese, Traditional Chinese*, Korean*languages with full audio support
Engagement
Reviews
Themes across 516 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
更适合中国宝宝们的“沙威玛”(bushi),很接地气的东北话口音与当代生活关于“梦想”“工作”的剧情,以及手绘风画面,设计配音等可以看出作者很用心昂,也特别喜欢这份带着烟火气在市井夜市做烤冷面的心,满满的代入感,深夜玩着肚子都饿了ovo!
好玩,太好玩了哈哈哈哈哈哈哈,喜欢沙威玛的朋友应该会爱上这个
作为一个小品游戏,还不错。但是不喜欢中间那些流浪动物的情节
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 516 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款不错的休闲(?)游戏,奔着升级厨房解放双手的目标还想再开下一局,营业时不由自主的痛骂刁钻客人,以及看着日益自动化的小破摊的成就感,相当上瘾。 在剧情上,没有什么宏大设定,也没有夸张的失落人生,只是讲述着一群平凡的人在向着平凡的理想而平凡的努力着,没啥跌宕起伏倒是也让人感同身受,甚至有些小感动,同时混入了一些让人会心一笑的小梗,叙事节奏也比较平滑,确有一种忙碌一晚后享受悠闲时光的舒适感。 总之就是可以爽玩,18不亏,狠狠期待一手dlc
挺好玩的 操作没那么复杂挺好的 希望后面能出多点模式和玩法 期待
很好玩,很有创意,摊位升级之后真的解放双手,并且中间穿插别的小游戏以及救助流浪猫的真实故事,真的很暖心,另外剧情中出现的每一位人物都有结局,很棒啊!强烈推荐,希望作者能推出其他系列
适合夫妻店
就搁哪框框一顿做,框框一顿喷醋,框框一顿切,好,FINISH!装盘!老铁们上菜了,今天这顿烤冷面配糖葫芦。 (海上厨子烤冷面版)
想了一下,还是给好评。 本作明显借鉴了《沙威玛传奇》的框架,但绝非简单换皮。最让我惊喜的是剧情层面的差异化——以夜市烤冷面为切入点,把镜头对准普通人的日常,那些琐碎的挫折、不服输的韧劲,都被揉进了浓浓的烟火气里。整体叙事温情而不煽情,接地气又有厚度,人文关怀的氛围非常到位。 玩法上也不拖后腿。操作做了合理简化,升级节奏张弛有度,后期经营起来相当爽快,确实能体会到"把生意做大做强"的成就感。 唯一让我无法接受的是最终战。 倒不是说难度有多高,两三把也就过了,但过程极其膈应。我原本期待两个摊位合并成更大的店面,甚至幻想会有新设备登场,结果就只是两个界面来回切——这种设计本质上就是纯堆怪,毫无新意。 更难受的是剧情逻辑在这里崩了:男主明明是想证明自己离开女主也能独当一面,到头来补货还得靠女主帮忙,那这场"证明"的意义何在? 现实逻辑也说不通。没有哪个摊主会在两个摊位之间反复横跳,真遇到这种情况,肯定是集中到一起经营。而这种设计还彻底破坏了游戏精心营造的温情氛围——试想一下,你排队排到跟前,老板突然闪现到旁边的摊子去了,换谁不恼火?那些一路陪伴的熟客NPC,此刻大概也是这种被敷衍的感觉。
已超越沙威玛传奇
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.6K | 96% | $11.99 | |
| $15.8K | 41 | 100% | $9.99 | |
| $171 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.1K | 1K | 98% | $2.99 | |
| $82.1K | 173 | 73% | $14.99 | |
| $82.1K | 71 | 92% | $29.99 | |
| $82K | 381 | 88% | $6.99 | |
| $82K | 376 | 78% | $6.99 | |
| $82K | 307 | 74% | $14.99 |