
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.2Kreviews | 91% | — | $6.4M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有意思
从小时候也就是19年吧,就在找这个游戏,当初是看上了女儿版,然后一直在手机上搜中国式家长手游版,最后懂得都懂啊,后面也是21年知道Steam了,但后来22年听说他在Steam下架了就没在关注了,然后24年4月的时候在谷歌商店想起来这游戏了,抱着试一试的态度搜了一下没想到真有,当时高兴坏了结果发现玩了一代之后第二代需要付费才能玩初中以后,导致我当时一直在卡bug不停的玩第一代,后来玩了几个月越来越腻了就没关注这游戏了,然后又是前段时间听说中国式家长Steam国区复活了,就赶紧买了一份,这次玩到了完整版也算是圆了童年的梦吧。
good, now i want to beat everyone with my traits
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 7.2K | 73% | $39.99 | |
| $6.4M | 12.2K | 70% | $19.99 | |
| $6.4M | 14.3K | 93% | $14.99 | |
| $6.4M | 11.7K | 89% | $29.99 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $6.4M | 4.1K | 94% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 432 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 468 | 80% | $2.99 | |
| $11.4K | 220 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
再加点那种突发事件就好了
这么一看一路走来确实挺累的
好玩
好玩爱玩
120体力加一次好感度?
好玩
宝贝考上985了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.