
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.2Kreviews | 91% | — | $6.4M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
11
much more entertaining life sim then things like bitlife for a minimal price
什么时候可以让我攻略秋达????????????????
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好脆口的电子榨菜
好玩
很有意义的一款游戏,里面既有一部分我成长的回忆,也有对于教育的深刻反思,玩完后心里只觉怅然,尤其是高考的时候,我仿佛回到了过去,现在想来总感觉心里空落落的,总之,这是一款值得每个人都去体验的游戏
确实好玩
当一代又一代的人生轮回,我才惊觉,自己早已活成了当年最不理解的父母模样。游戏里的面子比拼、升学焦虑、特长选秀,全是刻在我们成长里的真实印记;那些被安排的人生、被忽略的情绪,隔着屏幕,终于和当年的父母、年少的自己撞了个满怀。 有些剧情特别真实,比如爸妈吵架、亲戚饭桌上的阴阳怪气、高考前的焦虑。有时候孩子突然说“我想当画家”,你心里一软,系统却冷冰冰地告诉你成功率很低。最后出成绩的时候,不管好坏,都有种说不出的复杂。 画面很简单,操作也不复杂,但就是那种熟悉的窒息感太强了。玩完之后我坐了好久,突然有点理解当年父母为什么那么拼,也有点心疼那个被卷来卷去的小孩。 推荐给所有当过中国孩子的人。
好玩
19年左右看的别人玩过,今年有了电脑也是为以前补票了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $6.4M | 20.3K | 95% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $60.5K | 266 | 88% | $10.99 | |
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| $2.7K | 85 | 68% | $0.99 |