
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错,玩法很简单,就是那个文无第一的成就太难得了
Its addictive
很好玩👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 26.8K | 97% | $14.99 | |
| $7.5M | 16K | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.6K | 209 | 85% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 990 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怀旧元素很多,neta现实元素也很多,初玩还挺有意思的 时隔几年后再玩发现上一代给的每回合数值增长的机制改了,感觉很不习惯(以前多周目的理由可能就是想玩数值战士) 不过传家宝机制和父母性格机制加进来感觉好玩了一点 以及本游戏最粪的一点是刷特长无保底,电子琴天赋从小学刷到初中都没刷出来,我仍未知道我的父母性格加成的特长概率增加10%加到哪里去了(半夜刷红温了差点删档)
对于这个游戏我很早之前还在内测的时候就发现了当时就很期待,后来上学上班一直没有入坑。说回游戏,这种类型游戏非常符合我的胃口,有时候一玩就是好几个小时。玩完一代,还想玩下一代综合来说可以打个8分。接下来就是但是了。抛开所有钟爱这个游戏的玩家的共识,创意工坊!创意工坊!创意工坊!不说就以现在游戏内容来说,这个社交系统实在是太折磨人了,完全设计的不合理。尤其男生的社交,那是更加的折磨,每个回合社交三个选项都是完全随机的。有时候一个加好感度的都没有,想要好选项只能SL大法。而且游戏想要跟好的结局或更好的职业更加没有时间去社交。完全不明白不论为什么没有一个倒追的,只能你去社交,完全不合理,不管你是什么职业多少魅力。简直太难受了。有时候SL大法十多次都没刷出过一个加好感度超过2点的。人都晕了。最后创意工坊!创意工坊!创意工坊!重要的事情再说三遍
无论何时,我都会选择谈那场恋爱
很有代代相传的感觉
除了重复度高 其实都还可以 也在更新
感情线纯混乱的选项啊?给的选项都是每次轮流在固定随机的词条里三选一,并且给的选项和人物性格基本无关,还而且基本都是舔狗,不如老老实实冲高考得了,弥补学习的遗憾
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.