![[Chilla's Art] Stigmatized Property | 事故物件](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1162680/61ca5478f8c016e013357e6445198bf9305da3d1/header.jpg?t=1760423568)
Stigmatized Property, 事故物件 (Jiko bukken) is a horror game inspired by haunted apartment rooms in Japan. These properties are known to have cheap rents and you play to find out the exact reason why.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Leider ein eher schwaches Spiel. Abgesehen von den Teils nicht ausgereiften Funktionen, könnte es bei einer Spiellänge von etwa 20 Minuten auch kostenlos sein. Das schlimmste ist die deutsche Übersetzung, welche katastrophal und kaum verständlich ist. Es wirkt als hätte man die Texte einfach in den Google Übersetzer geschmissen. Da das 7 Jahre nach Release immer noch nicht ausgebessert ist, empfehle ich es nicht
아쉬운 게임 번역이 너무 아쉽고 게임 분위기나 게임 진행은 나쁘지는 않았는데 번역이 이상해서 그런지 몰입감이 무지 떨어지는 느낌이라 2개 정도 제외하면 딱히 시끄럽기만 하지 무서운 건 없고 엔딩도 그냥 텍스트 엔딩 느낌이라 뭔가 더 있었으면 좋지 않았을까 생각이 드네요. 해보고 싶은 분들은 할인하는 날을 노려서 하는 걸 추천드립니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish +17 more
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
เกมดีย์ เกมโอเคเลยน้า แค่เข้าไปสัมผัสบรรยากาศก็หลอนและ >< มีซับไทยด้วย แต่อาจจะต้องทำความเข้าใจกับซับหน่อย เพราะซับค่อนข้างแปลได้ไม่ดี และการเก็บโน๊ตแต่ละอัน ต้องเก็บไปตามลำดับแต่ละใบที่หาเจอ ศาลเจ้าถ้าไม่แพ่งมองคือหาไม่เจอเลยและผลต่อฉากจบมากๆ ควรแพ่ง
Jogo de terror estético curto e imersivo, ao preço base vale tentar, é baom 👍🏼
Нудятина на 30 минут без атмосферы с парой дешёвых скримеров которые не пугают
вайбово но мало
Great Atmosphere Amazing Horror Not a lot of jumpscare Great game!
Stigmatized Property is a psychological horror title developed and published by Chilla’s Art, an independent Japanese studio known for creating horror experiences that favor tension, realism, and environmental storytelling over traditional action-oriented scares. Built around a uniquely unsettling concept rooted in Japanese culture, the game explores the fear attached to residences marked by tragic events or disturbing histories. Instead of relying on elaborate monsters or overwhelming survival mechanics, it creates horror from ordinary spaces and subtle discomfort, delivering a compact experience that leaves a lasting impression despite its relatively short length. The premise revolves around a young woman visiting her friend after she moves into an apartment with unusually affordable rent. At first glance, nothing immediately appears wrong. The apartment feels ordinary enough, and the setting resembles the type of place countless people encounter in everyday life. That sense of familiarity becomes essential to the horror because Chilla’s Art slowly introduces strange details that make normal surroundings feel increasingly threatening. Unexplained noises, uncomfortable silence, and subtle environmental changes begin transforming what initially feels harmless into something deeply unsettling. One of the strongest elements of Stigmatized Property is its understanding of atmosphere. Chilla’s Art demonstrates remarkable restraint in how horror unfolds. Rather than immediately introducing terrifying moments, the game allows discomfort to develop naturally over time. Players spend much of the experience observing their surroundings and questioning whether strange occurrences are real or simply products of heightened anxiety. The uncertainty creates tension that remains effective throughout the game’s progression. The apartment itself becomes the centerpiece of the experience. Horror games often rely on elaborate locations designed to feel dangerous from the beginning, but Stigmatized Property takes a different approach. The apartment feels believable and ordinary, which ultimately makes the horror stronger. Hallways become uncomfortable not because they are visually exaggerated, but because players gradually associate them with uncertainty. Familiar spaces begin feeling unsafe. Simple environmental details gain emotional weight as strange discoveries slowly reveal disturbing truths connected to the building’s history. The game also benefits from Chilla’s Art’s recognizable visual direction. The VHS-inspired presentation adds an additional layer of unease through analog distortion and retro visual imperfections. The style creates an atmosphere that feels similar to old recordings or found-footage horror, reinforcing the psychological tone without becoming distracting. The visual identity strengthens immersion by making unsettling moments feel strangely believable rather than overly cinematic. Sound design contributes heavily to the tension as well. Silence becomes one of the game’s most effective tools. Small sounds immediately attract attention because quiet moments dominate much of the experience. Footsteps, ambient noise, distant sounds, and environmental audio work together to create constant uncertainty. Players frequently begin questioning harmless noises simply because the atmosphere conditions them to expect danger. Chilla’s Art understands that horror often becomes more effective through anticipation rather than direct confrontation. Gameplay focuses heavily on exploration and environmental interaction. Players move through the apartment, investigate unusual events, and gradually uncover information tied to the location’s disturbing background. The mechanics remain intentionally simple, but that simplicity supports immersion rather than limiting it. Without complicated systems competing for attention, players remain fully focused on atmosphere and storytelling. The result feels closer to an interactive horror film than a traditional survival horror experience. Narrative progression unfolds carefully without overwhelming players with excessive exposition. Information emerges naturally through observation and environmental clues rather than lengthy explanations. This approach strengthens immersion because players actively participate in uncovering the mystery instead of passively receiving information. Chilla’s Art trusts players to connect details themselves, which gives discoveries greater impact and allows uncertainty to remain an important part of the horror. Another strength lies in pacing. The experience remains relatively short, but its compact structure ultimately works in its favor. The game avoids unnecessary filler and maintains focus throughout its runtime. Horror remains effective because tension rarely has an opportunity to weaken. Every moment feels designed to reinforce atmosphere or move the mystery forward. Replay value receives additional support through multiple endings that encourage players to revisit the experience and search for alternative outcomes. While not extensive, the extra content adds incentive for players interested in exploring every possibility hidden inside the story. Players expecting action-heavy horror may initially struggle with the slower approach. Stigmatized Property places atmosphere above excitement and psychological discomfort above spectacle. Those searching for combat systems or frequent chase sequences may find the pacing restrained. However, players who appreciate quieter horror focused on tension and environmental storytelling will likely discover one of the game’s greatest strengths. Stigmatized Property demonstrates why Chilla’s Art has become increasingly recognized within independent horror gaming. The studio understands how to create fear using ordinary environments and subtle psychological pressure rather than relying entirely on dramatic scares. The game succeeds by making players uncomfortable inside places that initially feel safe and familiar. For fans of Japanese horror, psychological storytelling, and atmospheric exploration experiences, Stigmatized Property offers a memorable horror journey despite its smaller scope. It proves that horror does not require grand scale to remain effective. Sometimes the most unsettling experiences emerge from ordinary places hiding disturbing secrets beneath the surface. Rating: 8/10
игра калл, ток на атмосфере вывезла
Stigmatized Property ist für mich ein Game, bei dem ich gemischte Gefühle nach dem zocken hatte. Man spielt eine Studentin, die einen Bekannten besuchen möchte. Dieser wohnt in einem schicken Apartment und das für eine geringe Miete. In Form von Tagebuchseiten findet man nach und nach heraus warum die Wohnung so günstig ist. Atmosphärisch fand ich das Spiel gut. Grafisch ist das Game genauso wie sein Vorgänger Okaeri. Bei der deutschen Übersetzung wurde einfach nur ein Auto Übersetzer benutzt, was bei einigen Texten für Verwirrung gesorgt hat. Habe dann den zweiten Durchgang, für das andere Ende, auf Englisch gespielt, was deutlich besser und verständlicher war. Muss zugeben, dass mich die Story nicht ganz abgeholt hat.. aber das ist geschmackssache.. Im Großen und Ganzen würde ich das Spiel weiter empfehlen. Wer Lust auf ein Walkingsimulator mit einer leicht beunruhigenden Atmosphäre hat, sollte es aufjedenfall versuchen.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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