![[Chilla's Art] Night Delivery | 例外配達](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1611490/header.jpg?t=1662351673)
Night Delivery | 例外配達 is a psychological Japanese horror adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je suis tellement déçu. Ce jeu est sortit après que le studio ai acquis de l'expérience avec leurs précédents jeux et réussites, alors pourquoi ? Pourquoi un jeu avec un concept aussi cool que livrer des colis dans un ensemble d'appartements étranges la nuit, soit aussi raté ? Je suis sévère mais c'est probablement le jeu Chilla's Art que j'ai le moins aimé, j'ai même préféré leur premier jeu Evie qui n'est pas une réussite non plus. Les phases d'aller retour entre le camion, les appartements, l'ascenseur, c'est tellement lourd au bout d'un moment, et il ne s'y passe rien d'intéressant qui plus est. Les moments "horrifiques" sont pour la grande majorité vraiment ridicules, ils ne participent pas à construire une ambiance tant ils ne sont pas travaillés, une fois vécu, déjà oublié. Ensuite, la phase de jeu avec les échelles, mais quelle mécanique pourrie, ça prend du temps et c'est même pas gratifiant autre qu'en détails sur l'histoire, histoire qui est le point le moins pire du jeu, c'est déjà ça. Enfin le pompon sur tout ça, c'est l'impossibilité d'avoir des sauvegardes à des moments clés, au minima un après la phase avec les échelles qui est vraiment lourde à devoir refaire, pour avoir les deux fins. D'ailleurs la première fin qui s'obtient en devant lire trois papiers pour que notre personnage prenne une décision tout seul pendant un fondu au noir. Nul, vraiment nul comme impact qu'à le joueur. J'espère vraiment que les futurs jeux du studio auquel je jouerais ne répèterons pas ces erreurs. Je ne recommande pas.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Vietnamese, Simplified Chinese
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《例外配送》——定位很奇怪的恐怖游戏 这款游戏作为齐拉艺术工作室的作品,他们这个制作组的风格就是低多边形的日式复古恐怖,而这款《例外配送》具有恐怖的外壳,但内核定位却很诡异。 作为一款恐怖游戏,它其实并不怎么吓人,整个游玩过程中能算是惊悚的只有两处,其中一处还算是跳脸杀,其他时候都是很无聊的送快递,游戏制作组为了延长游戏时间甚至特意设计了用垃圾袋堵住的楼梯口,就是为了让你舍近求远坐电梯,游戏后期那个完全为了延长时间而延长时间的爬梯子环节更是不必多说,可以说整款游戏在立项之初就有点奇怪,作为一款恐怖游戏并不恐怖。 主要是游戏的恐怖点那个可怜的鬼魂,并不吓人,他一个残疾人有什么吓人的,齐拉艺术工作室似乎想要在本作搞点人文关怀,但就体验来说太枯燥了,太说教了,太无聊了,东亚恐怖日式恐怖嘛,搞点女鬼不香吗? 齐拉又不是没搞过女鬼。 而且让我最难受的还是那个该死的饮料瓶子,我只能说设计者在设计这个彩蛋的时候绝对是慢慢恶趣味——在一个伸手不见五指的恐怖游戏里,你要找整整三十多个小巧的隐蔽在各个角落的饮料瓶子,这玩意如果没有攻略完全是折磨人,事实上有攻略也是在折磨人,这种恶趣味绝了。 游戏是齐拉艺术工作室探索时期的产物,再恐怖之余想要弄点人文关怀,结果又不人文关怀又不恐怖只剩下无聊的送快递和“是男人就爬楼梯”,还是蛮让人绷不住的。
some bastard hit me with a bottle.
Зацепила...
By default, I'm going to say "Yes" when it comes to recommending this dev's games because I support indie games that are as imaginative and experimental as these are, despite whatever flaws are called out in other reviews. This was not my favorite Chilla title so far, but it certainly has its amusing moments and I do like the overall story of delivering packages to a very, very weird apartment complex. I also enjoyed the can collecting a bit too much, and was very sad that I SOMEHOW missed 8 out of like... 32? Anyway - I very much enjoyed the story, but it did not exactly culminate in the same ways that this studio's other titles have, which left me feeling a little unsatisfied at the credits. However, there were so many great moments. I also did not care for the ladder situation at the end of the game. But alas! This was my 4th title by them and I am going to play "Missing Children" next. I like these titles a lot because they treat the gamer as a "smart investigator" and minimize "hand-holding". It does take some work in these titles, but the work "should make sense" given the context; you are usually assigned a job and just have to interact with the associated items. 2.5/5 for this one, but would still recommend to lovers of thrilling walking-sims.
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Compared to other games, I wasn't a big fan of it from the frustration of navigating the ladders, but as always, loved the creepy element and speculating the mystery behind the apartment complex!
Genuine ahh, don't waste a second playing.
ABSOLUTELY HORRIFYING I SHAT MYSELF LIKE 8 times
สนุกดีจั้ฟ i love it , i wanna be grab driver
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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