![[Stories to Tell] The Stoneville Incident](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4835250/e5cf0b0a8ef24ccdab5946fd628169db435f9a66/header.jpg?t=1784048465)
"Stories to Tell" Is a psychological horror game series developed by a 16 year old were each installment is based on a dream/nightmare that I, the developer, have experienced. This is a game you wouldn't want to miss...
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About
"Stories to Tell" is a series of psychological horror games developed by a 16-year-old in which each installment is based on a dream or nightmare that I, the developer, have experienced. This is a game you won't want to miss...
Hello, my name is zebaxx. I’m a 16-year-old game developer from Spain. I had this nightmare a while ago… I still remember it clearly because I always write down my nightmares when I wake up.
In [Stories to Tell] The Stoneville Incident, the player takes on the role of a young guy who documents his move into a new house through vlogs, in a style inspired by YouTube content. What begins as casual, everyday recording quickly turns into a series of disturbing and increasingly dangerous events.
[The game lasts approximately 15 to 20 minutes]
[Stories to Tell] The Stoneville Incident is a first-person psychological horror experience focused on exploration, environmental storytelling, and found-footage-style presentation.
VHS aesthetic with a found-footage style.
A protagonist who documents their experience through vlogs.
First-person immersive gameplay.
Exploration, tension, and chase sequences.
Visual presentation inspired by analog recordings.
Short and intense horror experience.
*Add it to your wishlist to support me :)*
Genres
Stats
Languages: English, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Genuinely scared the **** out of me on two different occasions. Short game (20 minutes of gameplay), but a fun experience. 8/10
[[[[ NO SPOILERS ]]]] (But I am giving everyone that's liked it so far awards!) Video Gameplay: https://www.youtube.com/watch?v=e6RkRqhSg6I [For Zebaxx} Hey man, just to let you know, I did hit a hiccup when answering the door to the man outside warning me. It made the noise but he wasn't there the first time cause I guess I went out the door too fast, but it wouldn't let me turn the power on outside after the hiccup. Other than that, flawless gameplay! 4th game in the Stories To Tell series and the best so far, Zebaxx just keeps refining his craft! While I appreciate the free games, I meant what I said in the video, I'd pay $3-$5 for a 45 min game this good. Graphics, sounds, gameplay, everything in on point besides that minor issue. Keep up the great work! To watch the other Stories To Tell games check out our playlist: https://www.youtube.com/playlist?list=PLQTmUby5Dx3i00k2G_j7qILaINagnRUbv
Pues que te voy a decir zebaxx, es la mejor entrega hasta la fecha, el rendimiento es 10/10, sigue asi bro.
Whether you think it's inspired by Fears to Fathom or ripping it off, it's free and provides a similar experience. Can't complain too much. There's nothing wrong with it, but it doesn't do much that hasn't been done in many other games of this type. I like the idea of playing as a streamer and think it would've separated itself from FTF if the streaming aspect had been more of a game mechanic and not just something that happens at predetermined intervals. Using your camera phone to see behind you and keep tabs on the stalking killer would've been a cool feature, but when you're actually walking around and playing the game, it's not a factor at all. The gameplay is just straight forward walking sim horror. Go here. Trigger something. Go there. Trigger something else. Not much to it, but again, it's free and it can be completed easily in one sitting, so I'd still say it's worth a playthrough. Give it a shot please! FULL PLAYTHROUGH: https://www.youtube.com/watch?v=StzPpskM4CA
Stories to Tell: The Stoneville Incident is a brief but memorable entry into the indie horror scene that proves a compelling concept can leave a lasting impression regardless of its length. Developed and published by zebaxx, the game is part of an anthology inspired by the creator's own unsettling dreams, giving it a personal touch that immediately sets it apart from many low-cost horror releases. Rather than attempting to deliver an expansive narrative, it focuses on creating a concentrated dose of tension and mystery that unfolds over the course of a single evening. The story follows a young man who has recently settled into a new house and decides to document his experiences through vlog-style recordings. At first, the setup feels familiar and even comforting, capturing the mundane excitement of starting over in a new place. However, subtle disturbances gradually begin to emerge, transforming an ordinary situation into a disturbing ordeal. The use of a found-footage format is one of the game's strongest ideas, as it creates the illusion that players are watching recovered recordings rather than participating in a traditional horror game. This framing device helps maintain immersion and gives even simple moments an undercurrent of unease. From a gameplay perspective, The Stoneville Incident keeps things accessible. Players explore environments from a first-person perspective, uncover small details, and react to the increasingly threatening circumstances around them. There are moments of pursuit and tension that break up the slower investigative segments, ensuring the experience maintains momentum throughout its short runtime. Clocking in at roughly fifteen to twenty minutes, the game can easily be completed in a single sitting, making it ideal for players looking for a concise horror experience without a major time commitment. Visually, the title embraces a VHS-inspired presentation that complements its found-footage premise exceptionally well. The grainy image quality, subtle visual distortion, and retro aesthetic contribute significantly to the atmosphere. Instead of bombarding players with constant jump scares, the game opts for a slower approach, allowing dread to build naturally through environmental storytelling and uncertainty. The result is a horror experience that feels more psychological than exploitative, relying on anticipation and discomfort to maintain tension. Of course, the game's limited scope means it cannot explore its ideas as deeply as larger horror titles. Players interested in extensive lore, multiple endings, or complex mechanics may find themselves wishing there was more to uncover. Character development is understandably minimal, and the mystery surrounding Stoneville remains deliberately vague. Still, the focused design works in the game's favor, as it avoids overstaying its welcome and delivers exactly the kind of experience it promises. What makes The Stoneville Incident particularly noteworthy is the ambition behind it. Knowing that the game was created by a young independent developer adds another layer of appreciation for the project. It showcases an understanding of pacing, atmosphere, and presentation that many developers spend years refining. While it may not redefine the horror genre, it succeeds as a compact anthology piece and leaves players curious about what future Stories to Tell installments might offer. Stories to Tell: The Stoneville Incident is a well-executed slice of psychological horror that embraces simplicity and uses it effectively. Its found-footage style, eerie atmosphere, and efficient storytelling make it an enjoyable experience for fans of short-form horror games. Though its brief duration and limited replay value prevent it from reaching greater heights, it remains an impressive effort that demonstrates considerable promise from its creator. Rating: 8/10
I enjoyed this quite a lot, got me with the jumpscares haha Buen trabajo!
https://youtu.be/H-ZR5Qufldg really enjoyed your game!
outside of the bug that someone else mentioned as well that halts progress because a thing doesnt appear when it should, this was pretty gnarly. it worked on the second go anyway and its short so dont sweat it.
8 минут я ждал пока скомпилируются шейдеры -_- Не особо интересное, тягомотное кинцо... Тупой скример, примитивные механики и сюжет. За камеру лайк. https://youtu.be/AcX4LrAAhu4
Se me bugeo el juego a la mitad, no me cargaba el bicho malo y por lo demas esta bien.
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