
An incremental battle game where destroying treasure chests instantly brings item effects into battle to fight enemies. Break all the seals on the Abyss Chest and liberate the great being who will save the world!
Modeled estimate, not a reported figure. How we estimate →
About
Smash treasure chests and overwhelm enemies with a shower of items!
Chest Buster is an incremental/idle combat game where you fight by destroying only treasure chests. Instead of hitting enemies directly, smash the chests in front of you. Items dropped from destroyed chests immediately boost your power without any inventory management. The higher the chest level, the more powerful the items that drop!
Upgrade your skills for explosive destructive power!
Use coins earned in battle to unlock new destructive weapons from the skill tree to smash chests more efficiently. Upgrades not only increase attack speed and power but also increase the number of chests, allowing you to gain even more loot. These skills and weapons are permanently retained even if you fall in battle, making you stronger with every repetition!
Aim for massive rewards with card flips and slot machines!
It's not just pure luck. It's a strategic system where you upgrade your skill tree to directly control your reward probabilities. Acquire explosively dropping loot and gain overwhelming firepower!
Eliminate enemies forever!
Completing the mission permanently removes that enemy and grants you permanent rewards!
Give traits to chests and create your own unique build!
Research various trait runes and combine them with chests to gain even more massive destructive power.
Arrange the runes to match your preferred style and complete your own build with optimal efficiency!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
처음엔 이게 뭐지 싶었는데 시간 지나면서 점점 중독성 올라가서 시간 삭제 당했습니다 마지막 보스가 살짝 좀 그렇긴 한데 어느정도 패치 한 것 같긴 하네요 그래도 재밌었습니다!
재미있게 했습니다 후반에는 조금 지겨웠는데 막보잡을라면 상자업글시켜주는거 잘배치하면 레벨4짜리 중간에 하나 생기는데 거기에 칼박고 2레벨짜리에 방패박고 나머지 1레벨이던 남는2레벨에 물약 넣으면 쉽게 깹니다. 아무것도 안해도 꺠요 그거 잡으면 찐막보 나옵니다 애벌래색히 하나 나와서 주저리 떠들고 그거 잡으면 찐막보 나오는데 그럼 진짜 마왕을 잡았다고 합니다 그거 다 잡으시면 열쇠로 해금하는거 나오는데 그거 다 풀면 100%도전과제 완료입니다. 막보잡을때는 돈이나 방향상자 뿌시는거 필요없슴돠 열쇠해금하는데 왼쪽보면 바운스볼이런거 업글하는거 나오는데 그거 다 해도 도전과제랑 상관없슴돠 올리지 마십쇼
A rare example of a perfect short (4hr~) incremental game, and I've played most.
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Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Portuguese - Brazil, Polish, Korean
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ÇEREZLİK GÜZEL OYUN ...
An unexpectedly rich interpretation of the hero's journey woven into a click-and-point idler. Core themes like character growth, hubris, and unexpected betrayal are all here.
What a surprisingly novel, nostalgic incremental game. And, I don't think of this as an Idle game since you're spending a lot of time moving the mouse around to break chests. I'm leading with that since it does include it and if you want the idle part then it's going to really take till midgame to get there. Attacking and Defending as random drops from chests is actually a really fun idea. I cannot think of a single other game like this one and it works. The skills and items and enemies all work really well together; I had what I am sure was a 15 minute battle to the death against a regenerating Eyeball where neither of use refused to die. And, the game is kind of subtle about what you can do with it. For example, the chest can drop keys which will block a new chest from spawning so you really want to clear those to let something else show up. But, you also end up with explosives that you start keeping around until you think you really need them. Too many explosives and you lose damage/survivabilty but spending them just because their up can lose you a lot of damage/defense. Skill Tree feels good. There are plenty of games where you're just bumping numbers to waste time but the choices are immediate and meaningful; doesn't get more obvious you've made a decision than seeing more chests on the screen and a larger mousebox. Once thing that is worth noting that is a negative is that the ending feels Over-engineered. Many games will allow you to beat the final boss having made like 70%-80% of the skill tree filled in but this one you're just going to have basically everything otherwise you'll lose. This might be me being bad at the game but I don't think so. All in all: worth buying for sure.
well done timesink :)
Thats a hell yeah from me , Fun lil time waster , nice seeing something new in the genre ( at least for me ) about 4 hours to 100% is absolutely perfect for that price . If thats ur jam dont wait on it . Enjoy
A really good incremental game. Not perfect but one that I had a lot of fun in my 4 hours of playing it.
10 сломанных сундуков из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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