
The story of 《Chest 》 is about Capulet, who has forgotten how to undo the spell after having transformed into a Chest for a time until found by Zong. Having turned back human with Zong's help, Capulet then decided to go on the quest to help those who have also turned into chests.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
一本正经的胡说八道的喜剧风格,看似严肃突然诙谐,很神奇。 虽然用了不少RM默认素材,但是场景搭建很大气,层次分明,善用远景,剧情细节表现丰富。 UI和插件做的超级棒,角色可以斜着移动,速度很快。UI好看又清晰。 战斗极其爽快!一刀敌全灭!不知道是阶段性设定还是永久设定,这个设计真的让不想玩回合制战斗的玩家,能快速略过战斗,更专注体验剧情,超痛快。 总之游戏里有很多易用性设计,非常为玩家着想。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
這遊戲我真的等超級久了!!從我小時候一直等到現在,終於有個完美的結局! 現在已經成年也有在打工,不會像小時候媽媽十塊那樣還要跟媽媽借卡說要刷遊戲,雖然以國中的時候這遊戲還是測試版免費的,真箱(香),現在直接神奇小卡刷下去就下載完成了😍 每個角色都很有特色,還記得以前因為實在是太喜歡這個遊戲,還會在巴哈姆特舊的討論串上截圖分享喜歡的角色(後來討論串過期消失了嗚嗚嗚)。 不過也因為結局等待頗久,其實已經忘記故事內容了,只記得前一版本的測試版(大約我國中的時候,我現在都碩0了),我想說等他出下一版覆蓋過去,然後就在測試版直接刷怪到滿等...(小時候奇怪的執著,我還記得那時候滿等只有到60等)。 檔案也因為在舊電腦上,跟著一起消失了(嗚嗚嗚媽媽我的存檔),結果下載下來也不用花太多時間練功,享受故事的樂趣就好了,看到技能名字跟敘述的小彩蛋滿會心一笑的哈哈。 不過我依稀記得最初代版本(後來進入特典發現我每個版本都玩過)是有其他額外角色的(好喜歡以前那個融合起來的作品,我記得算滿長篇的),會在兩組人馬間不斷切換事件,應該是作者之後分出來了,僅留下一組人馬的,期待同樣的世界觀發展出其他故事線!(有機會的話) 其實我原本以為這遊戲消滅所有怪(虐)物(菜)、開啟所有寶箱,會有隱藏成就之類的,但沒有XD 後來看到特典內容,對這個老玩家來說太感動了QQ,真的好感動,人不忘初心是很困難的一件事情,要一邊維持自己平日工作,額外還要獨立繼續完成自己遊戲,真的很不容易,身為一個老玩家一定會義氣相挺的啦!(當然我也完成了百分之百的成就!)
此遊戲一輪大概1~2小時內可以破完 遊戲性質偏劇情向,重點著重在野營的互動上 難度如同介紹得很簡單好上手 即使幾乎不打怪也可以破關 人物的對話有趣又搞笑而且寶箱很喜感可愛(?) 推薦給喜歡看劇情享受輕鬆小品遊戲的玩家們
因為這是個晚上大家一起圍聚在火堆旁吃晚餐聊聊天說心事的遊戲,所以這也是個適合晚上跟親朋好友一起觀看人直播遊玩的遊戲,很多搞笑跟吐槽點,也有很多花美男(重點)。 遊戲內容非常豐富,有戰鬥系統,但是我都是閉著眼睛用腳打的,由此可見真的超輕鬆就能駕馭的;主線劇情方面也是一直給你來新的就像迴轉壽司輸送帶上的壽司一樣,我喜歡茶碗蒸;美術方面也很棒,立繪跟主角團行走圖非常用心,我最推的就是維克,是很帥的金髮帥哥喔(附註:在作者的其他作品內)。 總結來說: 雖然短但是精悍,時間不長但是鏗鏘有力,男人過硬的實力讓戰局逆風高飛,高潮迭起、延綿不絕...... 這絕對不是壯陽藥的廣告,而是我想推薦各位去玩CHEST寶箱!
角色個性鮮明,對話很有趣,玩起來毫無壓力的輕鬆向RPG。
沒有太過困難的即時回合制戰鬥,可以輕鬆的玩,在玩另一款遊戲《維克的考驗》裡面就有耳聞一個大瀑布上有一個藍色寶箱,很多冒險者都想挑戰。主角也上去挑戰瀑布,隨著劇情了解到他們是如何相遇,露營中又經歷了什麼好玩的事情,他們聊天偶爾會爆出好笑的對話,仔細看會發現一些彩蛋,立繪跟成就小圖我都好喜歡。
嗯.在現在那麼多聲光效果一堆的遊戲中,偶而玩玩這輕鬆的小品真的不錯.... 畫面中的大頭像素人物真的很可愛...不知作者有要接一些委託案嗎?
一開始以為是長篇的RPG遊戲,但當我看了價格之後感覺內容好像不會很長,於是就買單Chest了, 遊戲內容雖然偏向短篇的劇情,而且有些劇情橋段的內容還蠻好笑到讓我笑出來, 不過在旅途方面的劇情,尤其是很多人一起在外野營這點的劇情我非常喜歡的。
讓人玩了很放鬆療癒的小遊戲 很多漂亮的男孩子!!!可一般向也可腐/// RPG的地圖很精美,彷彿跟著角色們一起在大陸冒險! 不過露營吃東西的部份讓人看了很想吃大餐!某方面可以說是美食冒險遊戲吧!((??? 劇情有趣溫馨,通關一次後還可以解鎖特典劇情的機制很棒!
[h1]Maybe the Real Chests Were The Friends We Made Along The Way[/h1] [h2]Story[/h2] This game has a very big world map with many locations, and each one has its own history. There's also lore about the heavens, the Nether, and a very complex element system. And yet, all of that is used to tell a very simple and short story about a bunch of friends camping out in the wild and having a good time. There are no super strong monstrosities to slay, except for one optional dude in the second dungeon who was literally too angry to die. For the writing, I really did enjoy the interactions between the characters, as well as learning their stories. The ending was also very heartwarming and makes me feel happy for Tole getting closure. Unfortunately, the translation is very inaccurate, and not in an unintentionally funny way like with Sword of Paladin. [h2]Gameplay[/h2] Each character doesn't really learn a whole lot of skills, but you can clearly see that some thought was put into setting up resource loop so that Tole can fill up the TP of the heavy hitters Zong and Rosy. However, due to the plot, there is also a clear power different between the characters, so in an extended fight, it can be hard to keep the resource loop up if Tole dies from his lack of levels, though he and Rosy do have decent stat growth. Sadly, there's also only one real challenging boss in the game, so there's no chance to see your weaker characters grow. Unfortunately, the ATB system makes it so that time flows in the outermost menu, which made the combat more frantic than it should have been, and there's no way to adjust the ATB settings or speed. In short battles, this isn't a problem, but in a longer and tougher boss fight, it's very easy to panic and lose control of the situation. Personally, I would prefer a full-wait mode for the ATB so that time pauses whenever I have to make a decision. [h2]Verdict[/h2] 7.5/10 Although the game is short, I did like characters and I hope to see more of the setting in a sequel or spin-off game. However, the translation really needs an overhaul and the ATB system needs a full-wait setting.
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