
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far from what I've gathered, this is a very in depth game where you are in the surrounding area of Pripyat after the Chernobyl incident gathering a team that you have to ration, craft beds for and select missions for while also completing your own such as collecting food and crafting resources or pretending to be someone else to get into the enemy area. There is also some combat and weapon upgrading, psychological horror elements of flashbacks or ghosts, and gathering clues to find your lost love. Very immersive, though wish it explained things a bit clearer like a TO DO list, especially after coming back after a while.
Игра - бомба! Столько всего добавлено, можно создавать и улучшать самому своё оружие и броню. Графика и локации проработаны очень хорошо как мне кажется.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trash that screws your game saves.
неплохо
Graphics (ecpecially nature and foliage) is just Awesome!!! The plot and store are very interesting and are intriguing/
кінцівка ))
Un gioco veramente ben riuscito bella anche la trama e sviluppo!! Le dinamiche di farming e crafting, non pesano al contrario riescono a aumentare il coinvolgimento
Great Gameplay Loop... Until It Isn't 7/10 Chernobylite is one of those games that left me with mixed feelings by the time the credits rolled. On the positive side, the gameplay and core mechanics are genuinely fun. The blend of survival, stealth, scavenging, and base management creates a satisfying gameplay loop, especially in the early and mid game. I really enjoyed building up my base, managing resources, and customizing weapons with the unique modifier system. The constant tension of deciding whether to fight, sneak, or conserve supplies made every expedition feel meaningful. Unfortunately, that tension starts to fade as the game progresses. By the late game, I had accumulated so many resources that the survival aspect became largely irrelevant. The gameplay loop also starts to show its cracks due to the limited number of maps. While the locations are atmospheric and well designed, you'll be revisiting the same areas throughout the entire game, and eventually the repetition becomes noticeable. My biggest criticism comes from the ending. Without diving into spoiler territory, I ended up receiving what most players would consider the bad ending. What frustrated me wasn't necessarily the ending itself, but how easy it was to unknowingly lock myself into it. There were key items and story elements that I didn't realize were essential, and certain memories or decisions that I wasn't aware would become permanently unavailable. By the time I realized what had happened, there was no practical way to correct course. To be fair, my first playthrough was only around 13 hours, and I can definitely see myself returning after a break to give it another shot and see if I can uncover what leads to a better outcome. Overall: 7/10 Chernobylite offers a unique blend of survival, stealth, base-building, and storytelling wrapped in a fantastic atmosphere. While repetitive maps and a somewhat unforgiving ending structure hold it back, there's still a lot here to enjoy for fans of survival and sci-fi horror games.
spoko
I... did not expect to like this game as much. It is the perfect example of the expression: “more than the sum of its parts”. I mean, it is rough in almost every aspect but still, it's becoming one of my favorite games ever. Ok, to be fair, the environmental design is impeccable and the game runs smooth as butter on my settings. It gives me the feeling of being there for real. The game loop: Even with a simplistic stealth a and a not very punchy combat, it is enjoyable enough I stayed exploring on almost every mission. You can't make traps beforehand and building them is often awkward, but it works. Companions: You would guess you would end with a roster of partners from a modest list but no, you get a rigid package of chums that will stay with you unless you really bother them. They each have their personality and quirks, with a rather well developed backstory. Unfortunately, they each are annoying as hell. Story: Just interesting enough to push you through missions, with a few predicable twists. Nothing too severe to stop playing. Many decisions have real consequences (that you could revise with an in game mechanism I did not explore a lot) Base building. It is present but easy to ignore. On you built essential structure, you won't use it very much out of munitions and healing items.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |