
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.6Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gayet İyi Bir Oyun Kesinlikle Oynamalısınız Uzun Bir Konusu Var İnsanı Geren Ve Aksiyonu Bol
这游戏真JB垃圾,读档继承不了道具,你家程序里面拿脚写的代码是吧?
Вообще игра прикольная сама по себе, базу быстро построил, проходится недолго Но минус это полу открытый мир, был бы полностью мб было бы лучше как по мне Концовка немного недотянула как будто, я получил вроде хорошую но вау эффекта не было В целом 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
leuk spel!!
Oyunu her şey en zorda bitirdim; sadece 3-4 görevi savaş zorluğu "zor"da oynadım. Onda da biraz ani öfke etkili oldu çünkü oyun en zorda cidden gözünüzün yaşına bakmıyor. Kaynak bulma sıkıntısı, düşman çeşidi ve sayısı, can barı ve size vurdukları hasar çok fazla artıyor; hatta oyunun sitesinde en zor modla ilgili rehber bile var. Açıkçası oyun en zorda biraz yapay zorluk sunmuş. Düşmanlar son seviye zırhınızı bile 1-2 atışta eritebiliyor, bu da zırhı bir noktadan sonra anlamsız hale getirmiş. Ancak zamanla yetenek kazandıkça ve daha fazla kaynak topladıkça daha çok zırh plakası yapabiliyorsunuz. Tavsiyem; en zorda oynuyorsanız bol bol zırh plakası stoklayın ya da fazlaca gizliliği tercih edin. Öte yandan hikâyesi oldukça iyi, diyalog çeşitliliği şaşırttı. Ekip arkadaşlarınızın gerçekten bir kişiliği var ve ana karakterimizle aralarındaki ilişki önemli bir rol oynuyor. Silah kullanımı ortalama bir deneyim sunuyor, çatışmak zevk veriyor, silah çeşitliliği de idare eder; ancak en yüksek zorlukta düşmanlar biraz mermi süngerine dönebiliyor. Bu durum kişisel zevk meselesi olsa da bana pek hitap etmiyor. Üs kurma mekaniği de sade, insanı çok yormayan cinsten. Grafikler güzel. Genel olarak başarılı bir yapım; indirimde 3 dolara kadar düşüyor ve 3 dolara kesinlikle değer. 7/10 {Türkçe Dil Desteği İçin Ayrıca Teşekkürler}
Camaradas! Alguns pontos positivos e negativos sobre esse jogo que forma geral faz bem seu trabalho. Pros: - Mecânica de extraction: Diferente de outros jogos como Metro, Chernobylite se utiliza de uma mecânica de entrar no mapa (vai váriar de acordo com as missões), fazer o que tiver que fazer, pegar o que tiver pra pegar e sair dele. Isso é bom pois você decide se vale a pena ou não explorar mais o mapa, podendo sair a qualquer momento em que sentir necessário. - Construção da base: Por mais que não seja a mais aprimorada, esse pequena liberdade de poder montar sua base do jeito que achar melhor é bacana. - Ação: O jogo não fica focado em tiroteio ou em ação 100% do tempo, focado mais no Stealth o jogo sabe como criar ambientes para que você passe totalmente despercebido pelo inimigos. - Mudanças de Escolhas: Sem dar muito spoiler, o jogo tem uma mecânica muito interessante para você poder mudar suas decisões a praticamente qualquer hora e assim decidir qual caminho trilhar. Isso é muito bom para quem não quer ter que re-jogar o jogo todo só para mudar as decisões. - História: Eu diria que ela fica num meio termo de qualidade, ela tem momentos interessantes com algumas reviravoltas e tudo mais, com os aliados tendo um desenvolvimento até que bacana no meio dela mas, as vezes ela falta coragem de aproveitar a temática que ela mesma traz para o jogo, fazendo com que ela seja um pouco mais do mesmo. Con: - IA do inimigos: De forma geral a IA dos inimigos torna o jogo bastante fácil, mesmo quando você tem muitos inimigos contra você, não é tão difícil se livrar de todos. - Gerenciamento da relação com Aliados: Por mais que o jogo permita mudar suas escolhas, acaba sendo um pouco frustrante que algumas decisões não sejam tão claras, ainda mais para a missão final do jogo, onde as escolhas vão trazer as consequências. - Repetição de Mapas: Como havia dito o jogo te faz ir e voltar nos mesmos mapas algumas vezes para cumprir missões, no início não chega ser um problema, mas depois de um tempo a vontade de explorar o mesmo mapa de novo acaba cansado. De forma geral é um jogo muito bacana que tem seus momentos altos, até uns momentos de susto bacanas. E para quem gosta de fazer 100% do jogo não é nada difícil. Abraço, Camaradas!
Chernobylite is a sci-fi survival-horror RPG combining base management, team mechanics, non-linear storytelling, and stealth-action in Exclusion Zone. The narrative premise focuses on Igor, a former Chernobyl power plant physicist searching for his missing fiancée, Tatiana, while piecing together lost memories and unravelling the mystery of the supernatural crystalline material known as Chernobylite. Fact: The developers from Farm 51 physically traveled to the Chornobyl Exclusion Zone to photogrammetrically scan real-world locations - creating stunning, hyper-realistic environments that look incredible even if performance optimization suffers! [b]The Short Answer: Is It Worth Buying?[/b] I think Yes. [b]Wiki Required?[/b] No - base construction trees, team mission success percentages, and story choice outcomes are clear enough without external guides. [b]Playtime[/b] 6/10 Around 15–20 hours to clear the campaign, complete companion questlines, and execute the final heist. [b]Story[/b] 6/10 An amnesiac scientist ventures back into the Zone to find his lost love, recruiting a ragtag squad of local stalkers and mercenaries to prepare for a high-stakes finale. [b]Music[/b] 6/10 Unsettling, atmospheric ambient audio that enhances the eerie, deserted vibe of 3D-scanned Chornobyl locations. [b]Graphics[/b] 6/10 Genuinely beautiful environments, though optimization leaves a lot to be desired with notable performance drops. [b]Mechanics[/b] 6/10 While often compared to S.T.A.L.K.E.R., the gameplay loop is entirely different: it relies heavily on base building and resource farming (Metro Exodus style), forcing you to haul scrap to build crafting stations. Companion mechanics require assigning squad members to daily food and ammo scavenging runs while managing their morale, health, and comfort levels (giving off unexpected Frostpunk vibes). Weapon selection is very sparse - featuring only around 5 base firearms. While attachments offer customization, gunplay feels basic. Mid-combat crafting is limited, and stealth options exist but never feel strictly necessary. However, story choices are surprisingly reactive: decisions alter daily dialogues among generic NPCs, and despite promises of "tough moral grey areas," optimal pathing exists to keep every companion alive and loyal. The final heist mission stands out as a massive highlight - leaving you wish the entire campaign matched that level of multi-layered planning. [b]Personal Take[/b] A visually striking game with solid atmosphere, but hindered by repetitive "go find 20 tin cans" farming routines and performance optimization issues. The plot centers on familiar amnesia tropes, though the narrative twists and reactive dialogue consequences keep things engaging enough to finish. If the entire game maintained the high-stakes design and tension of its final heist mission, it would be an absolute hit. As it stands, it is a decent sci-fi survival experience best saved for a steep discount. [b]Overall Score:[/b] 73/100
AA EuroJank Masterpiece, Stunning graphics, Decent combat, Solid story, UE4 performance(great). Looting and Gun upgrades keeps it fun. Only critique is the Reputation system makes ALL choice feel sh*ty, nearly Every decision Leads to "Negative Rep" which leaves you feeling Behind the curve, then just being a "Gaming Good guy" leads to losing companions....killed the joy... Still Glad I played, its unique, which is Rare.
♥♥♥♥ ass game tbh
Игрушка прикольная, но антисоветской повестки прям овер ♥♥♥♥♥. И ещё меня пизда бесит тупость ГГ: вот в чём проблема сначала прочитать документы, а потом их сжечь? Или почему нельзя сначала прочитать файлы на сервере, а потом их удалить? И таких моментов куча, а от них между прочим зависят отношения членов команды к ГГ. Но в целом, если на это закрыть глаза, игра просто ♥♥♥♥♥♥♥♥! Получше второго сталкера будет. А ещё тут ачивок нет. Не, ну они как бы есть, но их как бы нет. Ачивки в этой игре являются своеобразным прогресс баром, который показывает насколько пройден сюжет.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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