
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not open world at all, but tiny boring maps. Gunplay completely unsatisfying. There are a million games to play, and this one failed to grab me despite my love of looting/survival/post-apocalyptic shooters. Janky ahh game
I wanted to like it ... but I couldn't. The maps are pretty linear. Sure, you can creep through some of the bushes but there's no sneak system so you'll get spotted easily if you are hiding in long grass, a bush or behind a tree. I'm not sure why but it was also making me feel sick. Every other game I have is fine on my 3440x1440 monitor but this, plus the Samsung-style over-saturated colour palette, just made me feel a little queezy after 10-20 minutes of gameplay. Plus it was just boring. More money wasted. Sigh.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich bin mit dem Spiel einfach nicht wirklich warm geworden. An sich folgt das Spiel ja keinem schlechten Prinzip aber irgendwie hat es bei mir nicht so wirklich geklickt. Liegt wahrscheinlich daran das ich mir das Spiel wie S.T.A.L.K.E.R. vorgestellt hab. Das war ein Fehler da Chernobylite so gut wie nichts mit S.T.A.L.K.E.R. zu tun hat. Für mich wars nichts halbes und nichts ganzes. An sich aber kein schlechtes Spiel wenn man nicht gerade ein S.T.A.L.K.E.R erwartet.
After 100% was a lot of fun, I really enjoyed the characters and their backstories as well. Combat and graphics looked awesome and I really enjoyed Tatyana's missions that took you around Chernobyl giving real life context to the Chernobyl disaster.
That's one of those games that could be really incredibly good, but unfortunately it's just good or okay. Pros: - Incredibly good atmosphere and graphics - Very impressive! - Lots of detailed elements (computers, buildings,...etc.) - The story is not bad, but the side stories somehow interrupt the flow - Decisions can have consequences - You can travel back in time and change your past or decisisin using a maschine in your base. - Good ideas everywhere, or taken from other games - a good mix of everything but quantity compromises quality which you unfortunately can see and feel the whole game. - [strike]The game runs very smoothly for the most part. [/strike] At the beginning or until the first half of the game, the performance is good, but as the game progresses, there are sometimes performance drops. The loading times between sequences or when you die can be very long. Occasionally, there are frame drops and lag, even on the loading screen. Sometimes the game freezes completely during loading screens - Maybe it's my computer or something. Neutral: - It takes a while to get to know the controls and gameplay. - Short missions - The side effect is that you want to play another “short” mission, then another and another... - The sound could be better overall - I turned music off, then the game feels better. - It's only fun on high difficulty and later on when the elite opponents show up. Otherwise it's not very exciting... - Mini-base building is quite nice, but not necessary (or shall be better somehow) - It can also be annoying. - Looting, crafting, weapon modding, item management, etc. nothing special and not the berst, but works. - Some good conversations, some are far too long and annoying. Uninteresting stories. - Sympathy for comrades is very limited. I can live without them, that would be also fine. Cons: - Too small arsenal of weapons and no explosives (grenades, mines,...etc.) - Somehow yo umiss that. - Peformance issues later in the game. Crashes or stucks sometimes (loading screens, cut scenes). - Loading screens are annoying after a while. - The English voice acting is not good enough. Igor's voice doesn't quite fit, even though it's good in itself. Many characters and stalkers have similar voices > Better to set to Russian + subtitles. - Level recycling at its finest (or worst) - Not ideal but okay, because they are really well designed and the weather and time of day make them seem different. - The controls are sometimes disastrous (base building) and the button layout is really poorly chosen. - Any kind of bugs, glitches, stuttering, somewhat long loading times - annoying but not so dramatic. Most of the time you can play the game good. - The base building menu is poor and confusing - but as mentioned, not really important and you can live with it. I'm sure I've forgotten to mention a few things. I've had a lot of fun with it so far and can recommend it, but only partly because I'm willing to overlook its faults. The intense atmosphere and design, or rather the game world, more than make up for this. Somehow, you drag yourself through the game, but it never really feels right. The story is abstract, and to understand everything, you have to read everything, talk to everyone, and change the course of history with your decisions if they were wrong before. That wouldn't be so bad if it were more exciting or better presented. At a certain point, the game slows down and some parts feel kind of artificially extended. Still, it's not bad. Overall it's not the best game, but good. Once finished, you will not touch it again (I suppose), because the replay value is very low. If you like similar games, you can give it a try. I would only buy it on sale.
S.T.A.L.K.E.R., Metro series, Survarium, Deadside, Chernobylite, I like them all. There's something in the game that makes you nostalgic, even though the horror is surreal.
I've played 8 .5 hours so far but I just don't know if I can slog through the rest of this game. It's just so, so, so dull. The opening is promising, but rapidly it degenerates into going into the same maps, fighting the same braindead pockets of enemies, running from point to point to receive some dialogue. Story is totally forgettable, so there's nothing driving this forward. Might be tolerable as a 4-hour game but at its actual length it's way too much of a grind to see through.
Отвратная игра, виснущая на каждой второй карте. Еще и фашисско-бандеровскую мразь поддержтвают
Задумка у игры интересная, а техническая реализация ДНО полное. Постоянно появляются артефакты с мерцанием изображения. Будто экран целиком гаснет на доли секунды, и снова загорается. Проблема оказывается известная. Есть мнение, что это из-за запуска игры на DX12, и надо переключаться на DX11. Но тогда лучей же не будет! Ну и смысл-то тогда в чем?! Воинствующие "Полики", не смогли даже сделать работающую адекватно игру! Впервые играл в игру ещё на почти старте в 2021 году. Второй раз уже сейчас в первом квартале 2026. Разница по факту минимальная, игра почти не стала лучше или исправнее: 1) Оптимизация как была днищем, так и осталась днищем. 2) Основные технологии Апскейлинга тоже лучше не стали, как были мылом, так и остались. DLSS и FSR тупо не играбельны, из-за густого мыла. А вот XESS на "качество+" оказался даже симпатичнее чем натив со сглаживанием (правда прибавка ФПС мизерная). 3) До сих пор огрехи с локализацией, когда внутри одного и того же диалога, один и тот же персонаж - может говорить крайне разным голосом и тембром... В него будто внутрианальный ксеноморф вселяется, прямо пока непись что-то говорит. Это просто дичь. Если в раннем доступе ещё можно было ругаться, но всё же ждать, что косяки пофиксят, то сейчас, спустя столько лет, увидеть, что печальная картина практически не изменилась, да ещё и мерцания добавились - ну это просто трешатина какая-то. Такое покупать даже по скидке 80% - просто влом должно быть, учитывая убогое качество этой поделки. Но если интересно ознакомиться с сюжетом, и всё же поиграть в это поделие, то ребят, пожалуйста, лучше заберите эту игру в "зелёной гавани", если понимаете о чём я.
The first thing I have to point out is that this game is extremely demanding, and even my PC with an i7-13700K, an RTX 5070 Ti, and 64 GB of RAM struggles when full ray tracing is enabled. Visually, the game is stunning, but what truly stands out the most is its story and the mysteries tied to the main narrative. Every decision you make in the game affects the outcome of the story, which can end either positively or negatively. You can even choose your friends and enemies throughout the game. Base building is another positive feature of the game, although it leans more toward cosmetic customization than providing meaningful gameplay benefits. The maps are exceptionally well designed and faithfully represent the real-world location of Chernobyl as it truly is. The biggest drawback of the game lies in its enemies, especially the aliens. Every enemy is extremely easy to defeat, even on the highest difficulty, and perhaps the worst part is that there are very few of them. For players who enjoy action alongside the main story, there isn’t much challenge or adrenaline, but this is somewhat justified, as the story overshadows this major flaw and does an excellent job of balancing the negatives with the positives. I give Chernobylite a score of 8/10.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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