
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.6Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
修改器中无限物品会导致穿过传送门后物品消失
I don't play a lot of horror games but this game is fun, it has a good story and feels quite balanced early game. The games erie soundtrack fits perfectly to keep you on edge, the same with the atmosphere of the levels. I am thinking of adding the second game to my wishlist although i hear it is much different... ------------------- The only downsides to this game is probably the VR thingy to improve relationships, it feels a lot more difficult than normal missions
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怎么说呢,做成多人搜打撤加上基地建造我觉得比单人玩更合适。存在任务反复用几个地图,任务引导不行,剧情演绎一般等问题,这游戏唯一突出的点就是地图搭建。
nice game
👍
Honestly, this is hands down one of the best mods ever. Even though it’s based on the original STALKER trilogy, it feels like a whole standalone world, so deeply detailed and polished. It’s easily one of the finest Chernobyl-themed mods out there. The attention to detail during gameplay is insane, but I feel like a few tweaks could make it even better. For starters, we need fuel consumption for gas generators. Also, it’d be dope to add cozy stuff for the base—like couches, area rugs, or paintings and decor for the walls. We definitely need achievements too. Like for collecting all photos, fully maxing out a weapon, or unlocking every single character ability. Lastly, the time progression could use an overhaul. If you just chill at the base after a mission and skip sleep, time should keep ticking until night, then morning. No sleep should hit you with debuffs—like terrible weapon accuracy or your screen going black because your character is dozing off. If you pull a 24-hour shift out in the zone, the base should send a search party to check on Igor. But if you stay at the base, you should be able to just wait for the evening and watch your squadmates coming and going from their own missions.
So after years, it's Chorn now so we can see the devs are among the good people. I am so tired of virtue signaling.
好无聊的游戏...而且很多操作比较反人类
A short game that satisfies that itch of exploring Eastern European apocalyptic city-scapes ala Stalker. The base building was a nice edition, even if it was easy.
Resumo da experiência: passei 40 horas correndo atrás de mulher e terminei questionando a existência!! Brincadeiras à parte, comecei Chernobylite esperando um jogo de sobrevivência em Chernobyl, terminei pensando em tempo, memória, culpa e escolhas. A ambientação é absurda. A Zona de Exclusão é linda, assustadora e muito bem feita. A trilha sonora ajuda demais na imersão. O Igor é um cientista que tenta explicar tudo pela ciência, enquanto outros personagens enxergam a Zona de um jeito mais espiritual. Esse contraste deixa a história ainda mais interessante. Também gostei muito da relação entre os companheiros. Cada um tem sua personalidade, opiniões e conflitos, e várias decisões realmente afetam a confiança deles em você. Achei que estava lutando contra um monstro. No fim, estava lutando contra as consequências das minhas próprias escolhas. O maior plot twist não foi descobrir quem era o Stalker Sombrio, mas perceber que eu já tinha perdido essa batalha inúmeras vezes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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|---|---|---|---|---|
| $12.1M | 16.3K | 93% | $19.99 | |
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