
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ 1 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to like this game. The atmosphere and visuals are genuinely impressive, and the core gameplay loop of exploring the Zone has a lot of potential. You can tell the developers put effort into capturing that eerie, desolate feeling. However, the execution of the horror elements was a dealbreaker for me. The game relies far too heavily on cheap, jarring "jump scares." These aren't suspenseful or atmospheric; they are genuinely startling and unpleasant. It creates a stressful and uncomfortable experience rather than a thrilling one. I found myself not wanting to continue simply because I didn't want to be shocked out of my seat yet again by another sudden, loud, and abrupt event. It's a shame, because without the constant barrage of jump scares, this could have been a really compelling experience. As it stands, the discomfort they cause overshadows the game's other qualities. I cannot recommend this to anyone looking for a more atmospheric or suspenseful horror experience, and I won't be continuing with it myself. It's just too unpleasant.
I'm surprised at how well the game presented itself in its first moments. It was practically designed with purpose, contrary to my idea that it was gonna be a STALKER clone. For the price I got it for during the sale, I'm kinda optimistic about the game (will probably add an edit to say my final thoughts about that later lmao), but if there's one immediate and glaring flaw I have to point out immediately, [b]enemies are f*cking damage sponges[/b]. Holy crap, how many bullets can one skull take?! Edit: I finished the game at full speed midway through my playtime because I realized how repetitive the game was and somehow I got stuck trying to find clues for the 3rd simulation because apparently we're supposed to explore alternative endings in the same run. The final battle was surprisingly challenging but not all that fun to deal with. I think my whole post-review can be summed up with 3 key points: 1. The story felt like it was comprised of a lot of mandatory side content, making the progression towards the ending really drag on. 2. With how many runs the game expects you to do, there isn't a lot to actually craft, interact with, or engage with. There's just too little content and variety for an extraction shooter that has you run anywhere between 25 to 30 runs, each lasting like 20-30 minutes per dive. 3. I like how the game differentiates itself from its inspirations. There's clearly some Metro and STALKER influences strewn across the game but it never became its whole identity. That, I can praise the game for. Would I still recommend this game? Well, I wouldn't go out of my way to stop you from buying it if it had a deep sale for its price but it's not something I'd actively tell people about. The game just doesn't offer a positive enough experience for me to tell people about it but for all its worth, the devs were adventurous when they made this title and they deserve credit for that.
💸 Worth Buying 🔲 Free 🔲 Complete waste of money 🔲 Could be cheaper. Overpriced ✅ Wait for sale ✅ Yes ⏳ Length (Story) 🔲 0 (No story) 🔲 Short (0 - 10h) ✅ Average (11 - 30h) 🔲 Long (31 - 150h) 🔲 To infinity and beyond 🔁 Replayability 🔲 Just one run 🔲 For achievements. 🔲 If you wait a few months/years for more content ✅ Definitely 🔲 Infinitely replayable 🪲 Bugs ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a bug 🛡️ Difficulty 🔲 Easy 🔲 Normal ✅ Hard 🔲 A challenge to be reckoned 🌄 Graphics 🔲 Didn't survive the years 🔲 Very Bad 🔲 Very Good ✅ An original artistic vision. Beautiful 🔲 Masterpiece 📖 Story 🔲 This game has no story. Basic elements of a story 🔲 Bad story 🔲 It's there for people who want it ✅ Well written 🔲 Leading to more in-depth researches/thoughts 🔲 A model to get inspired by 🎵 Music ✅ Just filling/trivial noises 🔲 Good and fitting the game's artistic world 🔲 Unbelievable 📝 Rating 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 🔲 7 🔲 8 ✅ 9 🔲 10
Ja ich weiss 4 Std. sind nicht viel - aber ich möchte dennoch meine bisherigen Erfahrungen mit diesem Spiel teilen. Dem Daumen nach zu urteilen - gefällt mir dieses Spiel. Das tut es wirklich - der erste Punkt welcher mir sehr positiv auffiel und ich nenne es mal - der Hauptgrund weshalb ich für das Spiel alle möglichen "Proton" getestet hatte (an Linux Nutzer - "GE-Proton10-25" läuft mit DX12 einfach AWESOME! -einige andere lassen das Spiel abstürzen und -oder die Grafik sieht sehr "schade" aus) - war, die "Gameplay Optionen" und damit verbundene - vertonte Audioausgabe -Russich- war der absolute HAMMER und für mich ein sehr sehr sehr sehr wichtiger Punkt!!!! Ich hatte S.T.A.L.K.E.R 1 (und alle Zusätzlichen) - sowie alle Metro Teile nur mit russischer Sprachausgabe gespielt!!! ;D - S.T.A.L.K.E.R 2 hat keine - also wird dieses auch nicht gekauft Punkt! Ich merk's schon - ich schweife ab... Die Grafik sieht u.a dank GE-Proton10-25 und meiner amd 9060 xt einfach atemberaubend aus - es ruckelt nichts - es zuckelt nichts - und läuft einfach geschmeidig - da können sich so einige Entwickler eine sehr dicke Scheibe von abschneiden (ja ich las vor dem Kauf negative und positive Rezi's). Das Gameplay ist haargenau das - was ich nach Subnautica 1 und Below Zero brauche - durch die Gegend "guffeln" und Kram einsammeln - um daraus Zeug zu bauen - zum Glück ist das Inventar nicht all zu begrenzt. Sollte ich mich "verdaddeln" - kann ich zu meinem Begleiter gehen - und bei diesem Ratschläge einholen - welche Ziele ich verfolgen sollte - und das beste daran - "er" als auch mein "Charakter" - führen ein Dialog auf russisch - einfach nur HAMMER GEIL - ich könnte vor Freude eskallieren!!! ;D Die Stimme der "Dame" - welche mein gespielter Charakter sucht (ich spoiler nicht) - klingt so ähnlich wie die Stimme des "kleinen Schwarzen" aus Metro Last Light.. -zumindest die Sprachausgabe russisch.. Die Spielwelt ist "begrenzt" bzw. gibt es einige Level welche zwar auf der selben Karte liegen - allerdings untereinander nicht verbunden sind - dies ist ein sehr gutes Gamedesign - gerade für mich, da ich sonst beim ersten "Ausflug" - aus Interesse die gesamte Karte abgrasen würde. xD Eine Sache die mich tatsächlich etwas irritiert ist - dass sobald ich andere Stalker in der Zone neutralisiere und "diese" ihre Gewähre fallen lassen - kann ich die Schießprügel nicht aufheben. (dieser Umstand macht das Spiel für mich nicht schlechter - sondern nur etwas irreführend ;D ). Spielfehler habe ich noch nicht entdeckt - also bisher läuft alles butterweich. Kaufempfehlung? Ja auf jeden Fall! ;D - Update - Ich habe das Spiel nun "durchgespielt" - es ist unfassbar - vor allem "das Ende" hat mir sehr gut gefallen! "Das Ende" hat mehre Möglichkeiten - da ich mich für das eine entschied - werde ich das Spiel erneut spielen um das andere zu erfahren - meine Empfehlung würde ich mit einem zusätzlichen Daumen erweitern, um meine Begeisterung für dieses Spiel aus zu drücken! ;D
7.5/10 – Good game, but it takes time to appreciate. I put it aside three times before finally pushing through. In the end, it was well worth it.
Pojechaly!!
Игра Chernobylite оставляет приятное послевкусие, но при этом постоянно чувствуешь какую-то странную нехватку чего-то… Сюжет в игре потрясающий. Поначалу даже кажется, что он максимально понятный и довольно примитивный. Но когда проходишь игру до самого конца, разгадываешь все загадки и тайны этой истории - по спине реально бегут мурашки. В какой-то момент всё складывается в одну картину, и ты получаешь настоящий вау-эффект от происходящего. Эта игра живая. Она погружает в свои яркие, туманные, мрачные и очень завораживающие локации. Леса, заброшенные здания, радиационная тишина - всё это создаёт атмосферу, в которой ты от и до чувствуешь себя сталкером в окрестностях Припяти. Но вот в геймплее я, скорее всего, и почувствовал ту самую нехватку чего-то… Чего именно - сам до конца так и не понял. Игра не заставляет «пылесосить» карту до последнего кустика. Уже ближе к концу у тебя накапливается столько ресурсов, что их просто некуда девать. Создание базы - прикольная штука, но ничего сверхособенного. А вот собирание команды немного ебанутых сталкеров для совершения ещё более ебанутого рейда на электростанцию - это уже реально круто. Причём их ещё и кормить надо, следить за их комфортом… как будто им самим по кайфу идти штурмовать станцию, которую почти армия охраняет. Персонажи, кстати, очень классные. В основном сюжете им как будто уделяют немного времени - мало миссий, мало диалогов. Но на базе можно буквально с каждым поговорить. После каждой вылазки у них появляются новые истории, вопросы, мысли. Благодаря этому они ощущаются живыми людьми, а не просто NPC. Круто, что их так прописали. Жаль только, что в основной игре этому уделили не так много внимания. Отдельно хочется отметить, что разработчики из The Farm 51 при создании игры реально сканировали реальные локации Чернобыльской зоны отчуждения. Поэтому многие здания и места в игре выглядят почти как их настоящие прототипы - и это очень чувствуется в атмосфере. Игра однозначно стоит своих денег и времени. Это не та игра, где можно бесконечно бегать и изучать мир до дыр, но провести пару уютных вечеров - самое то. Я прошёл её в два захода ради всех ачивок и концовок практически на одном дыхании. 10 взрывчаток Сашка из 10 сказок Таракана
Very well 3D modeled and textured. Excellent story and choice consequences. Easy to complete on the easiest settings. Easy to miss achievements, except you can change the choices you made - this is somewhat confusing if you have several to change to unlock all achievements. The survival aspects are very easy on the easiest settings. I like FPS and FPRPG, so I fired off several hundreds of shots - on harder settings you may want to sneak more/shoot less.
Boa história Boa Mecanica Boa Temática Finais alternativos Escolhas que podem ser alteradas. Joguinho que me prendeu bem a ponto de finalizar na mesma semana.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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