
In this game, we embody an extremely angry rat that must defend itself from sewer monsters to survive. We have plenty of weapons available to achieve this.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Spanish - Latin America, Spanish - Spain
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ESTE JUEGO EMPEZO DESDE 0 Y SE FUE A NEGATIVOS, GOTY
Rata con cuete, funny 10/10
Increiblemente es muy divertido. La relacion precio calidad no se discute. La rata tiene controles muy toscos, pero se hace entretenido por ser un juego como los de antes. No obstante le falta pulir muchos detalles, desde usabilidad de menus, bugs (me ha pasado que al cambiar de arma esta ya no dispara, por ejemplo), o las colisiones, dado que estar cerca de los objetos puede ser un trauma. A pesar de todo eso, el juego es entretenido y por unas monedas saca un rato de alegria con la pobre ratita vengativa
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Concurrent players on Steam, sampled daily since tracking started.
Steam is drowning in thousands of lazy, low-effort 2D platformers, and "Chefcito Asesino" is yet another one. I'm not kidding, there's over 17,000 platformers on Steam, almost all of them are garbage, amateur kitbashes. This is not one of the good ones. This is a very medicore 2D platformer shooter where you get to control a rat with a gun. The rat has the gun, rather, and you control the rat. That's all there is to this... a mediocre and shallow platformer designed for iPhones and inexplicably up on Steam as a once-paid product. Imagine trying to charge PC gamers for mobile apps on Steam. The platforming genre is pretty much obsolete... just a tiny number of professionally developed platformers exist on PC and offer any real value or interest to gamers (Silksong, etc). This is nowhere near being as good as Hollow Knight or Silksong. Even without a price tag, it's easy to see why gamers ignored this in favor of modern, professionally developed 3D games. This is offering nothing new or interesting, so it's easy to see why this failed. There's no English translation for the game, but that's okay. The language of bad games is universal. This is a mobile app, made for app stores, not PC... it doesn't matter if this was ported to PC before or after the app store release, or even if this didn't even make it to the app stores. This was made by mobile app "developers", and intended for the lowest common denominator in gaming, and it must be judged accordingly... there's no contemporary, modern PC gaming experience in mobile apps. That detail alone is reason enough to reject this from any kind of recommendation to PC gamers. We don't spend thousands building gaming rigs so that we can pretend they're iPhones and play iPhone games and mobile apps. The amateur pixelcrap visual presentation here at best could have been an attempt to use "retro" as a crutch, a weak excuse to avoid admitting the developer wasn't capable of doing the job of a game developer this decade and creating cutting edge, high quality 3D visuals. While a lack of skill or funding is the explanation for this failure, it's no excuse. The end result of this incompetence is a game that looks dramatically inferior to professionally developed games. Terraria and Undertale succeeded [i]despite[/i] looking crap, not [i]because[/i] they look crap. Let's look at the price and what kind of value this actually offers gamers. There's no initial download price, but the developer was charging $1 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. A peak of [b]2 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher quality alternatives on Steam.
Sin duda alguna es el mejor juego de Chefcito Asesino que hay, las armas son buenísimas y aunque me sigo preguntando que hace un pingüino en una alcantarilla, las dudas desaparecen ante tremendo juegazo.
chefcito me salvo del divorcio
juegazo del loquendero lo único que le añadiría seria poder cambiar los controles y poder disparar mientras se salta pero realmente así sigue estando bueno
joyita bro, bastante entretenido :D
Игра 'Chefcito Asesino' – это безумный коктейль из кулинарии и насилия, который невозможно не полюбить. Несмотря на простую пиксельную графику, геймплей невероятно затягивает. Бегать по кухне, рубить овощи, а потом и врагов - это настоящее удовольствие. Особенно радует разнообразие оружия - от сковородок до гигантских ножей. Сюжет хоть и прост, но держит в напряжении до самого конца. Главный герой, вспыльчивый шеф-повар, становится на путь мести, и наблюдать за его похождениями очень интересно. Игра полна черного юмора и гротескных ситуаций, что делает ее по-настоящему уникальной. Единственный минус - это некоторая однообразность уровней, но динамичный геймплей и постоянное открытие нового оружия сглаживают этот недостаток. В целом, 'Chefcito Asesino' - это отличная игра для тех, кто ищет что-то веселое, жестокое и неординарное. Рекомендую!
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