
Cook what you kill in this cozy fantasy incremental game! Dive into dangerous dungeons, harvest fresh monster ingredients, and serve delicious dishes to hungry adventurers. Slay, cook, sell and upgrade your way to a sprawling dungeon-food empire!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Aug 24 → 27/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Chef Knight is a cozy fantasy incremental game where monsters aren’t just enemies – they’re ingredients.
Dive into dangerous dungeons, defeat monsters to collect fresh ingredients, return to your kitchen to cook delicious meals, then sell your dishes to upgrade before your next run!

Explore top-down dungeons filled with monsters both deadly & delicious. Aim your attacks, dodge dangerous traps, and unlock powerful culinary weapons to handle the darkest depths of the dungeon!

Turn your spoils into scrumptious dishes back in the kitchen. Discover new ingredients, unlock recipes, and watch your monster cuisine grow from simple meals into highly sought-after delicacies!

Sell your dishes to passing adventurers and reinvest the profits into powerful upgrades from a vast skill tree. Improve how fast you fight, how efficiently you cook, and how far you can push each run!
Genres
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2 to 3 hours game time. Fun incremental game, bit lack of content. Look forward for future update.
Muy lindo juego, le falta mas recetas y niveles... esperemos que le den mas amor
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun little gem that absolutely would have been a smash hit in the era of free to play flash games. I enjoyed my time with Chef Knight. My only two quibbles are: 1) A little too much time is spent stuck on lvl 1, floor 1. It takes 5+ attempts at the floor to gather enough resources to progress and after the third attempt I was wondering if this was all the game had to offer. Once that hurdle was passed though the sense of progression was much improved. 2) At the end of the game as much as it feels great to be obliterating the hoards of creatures surrounding you their sheer number made it a little difficult to see the player character. I would lose track of the knight on the screen until I activated the spatula special. Not a big issue since you'll be so upgraded that getting a hit a few times by falling rocks isn't a problem. It just would be nice to see the chef more clearly. So besides some minor gripes at the very beginning and very end of this game, it felt perfect for what it is trying to do.
A short and sweet game with not much story but a fun skill tree to unlock. It took about 3 hours to reach the end of the story and then a little longer to finish unlocking the skill tree. I enjoyed the gameplay loop, but the endgame felt a bit unbalanced since I just had to grind for gems and had a lot of resources that weren't used for anything, even though I wasn't lingering in areas after unlocking the next one.
Залипательная игра на вечерок. Приятная графика, лёгкая прокачка, легко закрыла игру на 100%.
ちょっとやってみるかと始めてみたら、やめられなくなってそのままクリア&実績コンプ。 頭を何も使わず驀進してください。ストーリーはありません、暇つぶしにどうぞ。 本当に何も考えず、説明というか文字も読まずにプレイする勢(私等)にお伝えしときたいのは、 赤い石(ルビー?)はクエストみたいなの(何を何個作れ、とか、何を何個売れ、みたいなの)をこなせば 1つずつもらえます。 クリア後に実績コンプできていないのはこれです。追加で数回ダンジョンに行ってれば終わります。 そんな脳筋はこんなレビュー読まねえか・・・
普通的增量遊戲,升級有感但是還是小坐牢,並且在完成技能樹前一大截就能完成主線,設計上稍微奇怪。
ひたすらモンスターを買って料理を作って売るゲームだけど、 こういうの大好きなのでとっても楽しかった! 短いような気もするけど、スキルある程度そろうとあとは同じ繰り返しで マンネリしてくるしちょうどいいくらいなのかも。 ボスとかがいたら楽しくなりそうなんだけどな~!
Отличная инкрементальная игра, с очень приятным геймплеем и визуалом. Контента, жаль, очень мало, из-за чего прохождение заняло один вечер и половину ночи, но что имеем. С другой стороны, игра не успела надоесть, все эти 4-5 часов принесли исключительно положительные эмоции, поэтому - рекомендую!
Отличная инкременталка !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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