
Embark on a challenging journey as you climb colossal creatures, explore otherworldly landscapes, and find what you've been seeking.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no direction
This game is really promising, but feels more early access than anything. Unintuitive progression and a guidance feature that's basically useless. I got this game after a Curious Archive video mentioned it and it sounded perfect...but it misses the mark but too much to keep my playing
Nah
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, German, Spanish - Spain, Japanese, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Salut :) Si le jeu t'intéresse, hésite pas à regarder ce 2min https://youtu.be/SnL2PniACZo Bon jeu à toi :)
Immediately the sounds make you feel uneasy. As if you are dreaming or as if something is not right. The game starts by telling you that you need to get to the other side, to head back or some version of that. Your mission is to climb and navigate a vast level through an unclear path of twists and turns. You can’t climb all surfaces. If you come across something that is climbable, your stamina bar will appear. While climbing, if you don’t move, your stamina bar will still tick down until depleted. Just before it is all the way gone, you hear your heart start beating, then pounding before the screen shakes and your character lets go to possibly fall to their demise. I can’t get over how unnerving the sounds of the music and random background noises can be. Falling from a tall enough height will not cause fall damage, as there is no health bar or anything but you will ragdoll for a bit. If you fall to far you will be reset back to your most recent platform. As soon as you climb one of the first trees it is game on. There is a MASSIVE octopus flying through the air. This game has a way of making you feel so small and the world so large. At some point I was not sure where to go and I saw a little brown thing. I started to chase after it and it turns out to be a brown rabbit. As I chase it, the rabbit seems to be leading me the in direction I am supposed to be going. Eventually one gets trapped and the game makes you wonder what would happen if you captured all of them… I wonder if you could FLY! That would be awesome in a game like this. Apparently there are 50 of these little things, on the first level. The game was fun but on the short side. I finished it without collecting all of the brown rabbits in about 6 hours. It was an experience of great scale that you don’t feel in almost any other video game. It was something special and I’m glad I played it. The sounds and the landscapes were awesome. It almost felt like a proof of concept for something bigger to come in the future for Strange Shift Studio. I am looking forward to seeing what they come out with next. I played on a steam deck and the game ran fine for the most part. There was one level in a cave where I had to drop the resolution as I was getting a warning on the screen for frame rate. Other than that one spot, everything ran great.
Well, I can't say that I like it Yeah I know, only two hours of game but I'm like stuck on the first level and I just retried today and I'm still stuck with no idea of where I have to go (the guidance system is on the better point of view existing) I know that it's to give the sensation of being lost but the first hours are the most important for me Maybe I will finish it but with a YouTube walkthrough on the side to be honest I don't think I will finish it either way, unfortunately, the visuals and the atmosphere just can't get me enough to continue Truly a deception
Having played the demo, I went in with pretty fair expectations. The full game exceeded said expectations. The music/ambiance in the game was almost haunting at times without actually being a horror game. The story is very limited in terms of actual lore, but sums up nicely in the end (with an interesting message, may I add). Controls were pretty good even on keyboard/mouse (it is recommended to play with a controller but is not required). Price was fair as well since it took me ~4 hours to beat the game. There is an incentive to go back and collect all the little rodents that run around to unlock a bonus dimension apparently, so make sure to look for them!
What a beautifully peaceful game. I saw this game on reddit a few times while it was still being developed. Not that it is terribly long, as you can see by my playtime. The game itself is rather simple, but follows a true path of Buddhist meditation. Like when meditating, the point is the process not the final outcome. However achievement hunting becomes much much easier after you have completed the journey. Definitely a game for platform lovers; It is all about how you manipulate the environment to your whims.
Needs first person mode
A surreal, meditative experience with platforming for fans of Shadow of the Colossus.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 122 | 66% | Free | |
| $38.2K | 93 | 97% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 136 | 93% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3K | 68 | 66% | $10.99 | |
| $16.3K | 195 | 67% | $4.99 | |
| $16.3K | 83 | 83% | $6.99 | |
| $16.3K | 148 | 73% | $4.99 | |
| $16.3K | 66 | 64% | $16.99 | |
| $16.3K | 108 | 44% | $4.99 |