
Chasing the Dawn is a pixel-art roguelike strategy game. Enter the dungeon, use wit and luck to navigate dangers, and lead your characters deeper. Manage risks with items and runes, gather resources, and rebuild your village. Their fate is shaped by your every click.
Modeled estimate, not a reported figure. How we estimate →
About
Chasing the Dawn is a pure hand-drawn pixel art probability management strategy game.
Whether you are a meticulous risk-management master or a lucky chosen one, prove yourself in this unpredictable dungeon!

As the game progresses, you will gradually unlock five expedition members, each with unique abilities.
Controlling different characters to explore the dungeon, the situations you need to consider and the strategies you employ will vary greatly!
During your exploration, you will also encounter:
· Seven maps of different styles with corresponding mechanics
· Nearly a hundred types of enemies, traps, treasures, and food
· Nearly a hundred runes; properly combining them can boost your combat power during exploration
· Dozens of random events where opportunities and dangers coexist
· More challenges and game content will be continuously updated in future versions. Stay tuned!
Bring back development resources from the dungeon to rebuild Dawnville.
Rebuilding not only unlocks companions and their abilities, but also provides support for further dungeon exploration.
As you delve deeper, the dungeon will gradually unlock more difficulty levels.
At higher difficulties, you will encounter more new events and empowered enemies.
Plan wisely, respond carefully, and constantly push your limits!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*languages with full audio support
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个肉鸽打的好爽,角色也好看的一批,爽麻了
很注重策略的小游戏,但更依赖运气,谁让运气也是实力的一部分呢,玩起来就很刺激
很有意思的游戏,好玩还有点吃运气,运气好的话能一路通关
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Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有意思的小游戏,好评好评!!!
游戏的核心玩法是在4×4的格子地图上展开的,初始的移动策略就是选定一行后随机落点,玩起来最贴心的细节是鼠标悬停到目标行时,每一格都会清晰标注出对应的遭遇事件和触发概率:比如地刺格会直接显示 “扣 1 血”“25% 概率”,算是比较省心的。而且角色瞬移落地时那一声干脆的音效,又飒又可爱,每次移动都忍不住多留意两分。地图元素不算复杂,落在水果格可以回血,冒险者前期撞上兽人基本必定掉血,地刺陷阱还会每回合循环开关,再加上随行动次数降落的巨像还能帮忙清理打不过的怪物,不过我有一次没注意也被砸过,直接被送回主菜单,而且我这人玩的时候比较贪,教程结束的时候石碑亮了也忍不住搜刮,结果贪出兽人加地刺,依旧是秒送回主菜单。 看的出来游戏的推进逻辑就是凑行动数或击败指定怪物后开门进下一小关,制作组很明显也防了我这种贪货一手,比如说设置回合次数多了怪物属性会上升,想搜刮满就得担暴毙的风险,因此我不得不改变自己的玩法,转而快速推进。另外初始移动策略无冷却,其他策略每次使用都会进入冷却,整局的乐趣都在算 CD和赌移动位置上,不同角色不同打法能玩出不同的节奏。 我自己玩下来还是最喜欢金发的剑士,不过巨乳立绘非常戳我审美,高贵的2点攻击力在前期也算轮椅,开局撞兽人不至于直接暴毙,能推得快早点蹭到女管家拉魔力成长。游戏的肉鸽深度感觉主要压在刻纹系统,每局能搭不同 build,卖一卖血等随机事件刷到好的刻纹后这一把就会轻松很多。局外重建城镇的要素倒是给了解锁其余三个少女角色的长线盼头,不过界面着实有些简陋,我原以为重建城镇会嵌合在准备阶段里,结果是直接塞到主菜单,就和每把结束后回到主彩蛋一样,多多少少有点割裂感,个人感觉可以优化一下回到准备阶段会比较好一点。 像我这种非酋玩的时候总是连着落到怪物格子上,导致每把流程都不是很长,玩的时候越玩越红温,好在配音和立绘能把这层挫败感中和掉不少。不过说到配音,目前量还是少了点,基本只铺在开场和篝火准备阶段,真进了格子反而小姐姐就哑了,挺期待后续能在对局里也塞点碎碎念什么的,比如掉血时碎碎念啊,剑士不掉血击败时能喝彩一句,哪怕是短台词,那种陪伴感一下子就会出来了。 总的来说玩起来虽然目前版本还稍显粗糙,但游戏的核心玩法还不错,美术和配音底子很好,算得上是一款未来可期的小品级肉鸽作品。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
挺有意思,角色没有特别弱的,画风很可爱
好久没玩过很可爱的像素话画风游戏了,入手不亏
玩了2个多小时还行,打发时间够用,像素风美少女挺不错。
我觉得这游戏挺看脸的,但选区域得动脑,死完还能变强,根本停不下来,还是蛮有意思的。
画风挺可爱的,玩法也比较简单,比较注重策略性
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