
A challenging puzzle-platformer where each jump is a puzzle!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Challenging and precise platformer. You need good reaction time, hit and release multiple keys at the same time. Mechanics are easy to understand but levels are crafted complexly. You have a single jump, a bullet you can shoot, jump charges at levels and bullet dash. The bullet works like a boomerang, it comes back to you if you don't hit a jump charge and if you hit one, you get an extra jump, which you can chain and jump in air multiple times. You can also make the bullet stop and dash to it using a jump charge. Also there is a speedrun mode for the ones who are interested.
Great game with nice visuals are very satisfying movement, the levels are really built for you to exploit your abilities as much as you can and this makes the game very fun There's some tough puzzles to figure out and a lot of interesting solutions I would definitely recommend this game to puzzle/platformer fans
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 26 reviews with recorded playtime.
Truly awesome game! The tactics you're meant to discover throughout the levels are pretty intricate and fun, but not hard enough to make you give up. Even though I'm not much of a platform guy, it's definitely my new quarantine pastime. Worth every penny!
If you think that Super Meat Boy isn't challenging your brain, but you like the precision, this game is for you. The controlls are spot-on and the visuals are very pleasing to the eye if you like that kind of pixel look.
It is a minimalist and simple game. It can be very challenging but also very rewarding. If you don't have the precision and planning needed to pass the levels, some times you can just pass it by trying enough hahaha The music is very good and the art is nice and cute. I liked the colors as well. I will finish it yet but I already love it
achei esse game very gudo
Great puzzle platformer with cute, clear art and some cool mechanics. The levels require some thought to beat and just enough skill that you feel satisfied when you execute it well. The only quibble I had was that I was not a fan of how the last level was set up. I probably spent half of my overall playtime at one particular puzzle until I got a hint, but maybe that is just my lack of skill, everything else was just right Overall a really impressive game with a great price and I am always happy to support open-source stuff
I'm not a fan of those kind of platform games where precision is crucial and you almost can do something but couldn't due to execution. On Charge Kid, almost everytime I almost achieve someplace, instead of trying again pressing some button quicker and getting angry, it was just a matter of realizing there was a smarter way of doing that, or many smarter ways. I love puzzles (and have no quite the same felling for platformers), and I sense that Charge Kid managed to join the puzzle and platform parts greatly, being chalenging without being frustrant.
fantastic platform, really like the music and graphics. suggested to people who love platform games
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase. Quick score: 5/5 Note: Excellent game especially for 99c. 17 levels. The first 16 levels are basically tutorials for the final level, but that doesnt mean they are "tutorial difficulty". About 2 hours to finish, additional playtime possible if you want to try and go for all the achievements. At the very least I would recommend you get the 5 secrets and play the bonus level. The speedrun achievements are a bit excessive though lmao Pretty challenging game overall, very heavy emphasis on PUZZLE platforming, don't expect something as straightforward as Super Meat Boy, think more like the puzzle screens of Celeste. The mechanics are fairly unique and definitely take a minute to get used to.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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