
Set in an evolving virtual sandbox pirate world you can collect resources, build a base, manage your crew and defeat enemy raiders. We have created a unique blend of real-time-strategy and a role-play-game to provide an immersive intractable environment.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Everything you say or do to anyone on the island will have an effect on other things in the game. So be a good captain! Help your crew survive, craft, and escape - beware of spooky skeletons. https://www.youtube.com/watch?v=WH6lJwiJs10
das spiel braucht noch lange ! + ich habe ein video gesendet das es demonstriert . Youtube. Link: https://youtu.be/REHEtEEKZ5g wer sowas will was besser ist solte sich captain bones anschauen verlinke es : https://store.steampowered.com/app/951820/Captain_Bones/ ich bitte den entwickler sich noch zeit mit sein piraten game zu lassen !!!! auch wen es nur 5 euro sind . die steuerung is schlimm ! ich sehe nicht wen ich eine option auswäle zb ein npc ob er jetzt holz hackt und welchen job er nachgeht ! man kann nicht tauchen , lieblose unterwasser welt . die kämpfe gegen die skelete sind sehr langweilig und man kann sie nicht an visieren ! man weis nicht so recht was das erste ziel ist im spiel. alles ist irgend wie lieblos ... wen die skelette sterben hört es sich an wie ein papagei ^^ alles in allen siet man ja es im video - auch das baumfällen und crafting ist nicht wirklich schön und umständlich .
Fun game but a lot of things are missing, need to be improved. I bared this adventure for 52 minutes.
TL;DR: At the moment it is far from being a game that doesn't frustrate you more than it brings joy. Let's face it: It's a tech demo. Not really a game, and far from being playable. Although the setting is promising, there's a long way to go. Features: - item rarity system - levelup system (by working the field) - Job assignments to crew, with what to harvest and not (e. g. only mine stone and iron, not copper and gold) - manual trade system - Building works (but feels like dragging the plans through pudding and the next moment through vacuum and reverse, so quite a fiddly issue) - Fights work, but are in no way difficult - Crewmates may die of starvation or dehydration - interactions with different buildings/members/parts work, but the process is unnecessarily complicated (scroll through menu, press E for a second to select action) - No way to increase your crew as of now Bugs encountered in about 5 hours of gameplay: - Random inventories/storages get emptied or lose items when saving and loading, which may break your game - your mates don't occupy buildings until you restart the game - your gatherers do gather like hell, but don't push their stuff to inventories (which starves your crew to death) - your builders can stuck, trying to get items from storage but never getting them - some buildings you can't build yourself as their inventory is too small to fit all necessary items - a lot of items have no purpose (yet), but occupy valuable storage space - storages can be overbooked, either by picking stuff up (your own) or by getting something pushed to by your crew - No way of telling the AI which storage to use for what - Wells can't store more than 2 helpings of water; you need at least 3 to have you and your crew hydrated - Wells only fill during rain - Drinking from wells only fills 10% of your hydration level per helping - The windmill orientation is all wrong, with it lying flat on the ground, blades rotating like a ceiling fan - Can't tell your crew how much to produce of any item, you feel a bit like the sourcerers apprentice All in all: In the current state (v0.07) it's not worth any money.
Nice little game with a lot of potential! If you ever played games were you collect resources and build, you will feel like at home. Loved all the exploration and lack of hand holding that lets you truly experience the life of someone stranded on remote island. This is still an early access game, but a lot of features are there and hopefully they will be further enhanced
It's getting updates and the game gets better with every update :)
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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