Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Some of the plot points were messy, and the side routes were somewhat random, but the story is very much worth it.
喜欢狂气电波的请务必玩一玩。电波、猎奇、狂气。此作是被事件追着跑,全程剧情紧凑,日常比较少。妄想分支一周目我是真的分不清,到底是现实还是妄想,玩个三周目积极、消极、skip全选一遍才知道。一周目的游玩中甚至连周围的女主角们是好是坏我都不确信,变得跟疑神疑鬼的男主一样。这种游戏体验我个人比较喜欢。
故事整体比较普通。大概就是[spoiler]反派boss觉得主角nb要让主角觉醒然后抓来填数据,友军隐藏boss觉得主角nb要让主角觉醒直接干掉反派boss。然后主角真的干掉了反派boss,友军隐藏boss就那么凉凉了没来干涉主角生活,主角与女主过上了现充生活可喜可贺可喜可贺[/spoiler]。觉得有意思的点就是前中期吧,西条拓巳面对的压力直接拉爆表了,有种看re0受虐的感觉,而且受的虐比486要大得多,新奇激动害怕,就这么玩下来了。
还行
GRAN JUEGO
本人阅历浅薄,仅表达个人观点。志仓千代丸科学ADV系列开山鼻祖,有些受在前公司与打越钢太郎合作的infinity系列影响。虽说本作受限于经费及时间问题,作品打磨程度相较略差,但其立意在ADV系列可以说无人能及,相比之下成功许多的S;G及动漫改编则更偏向商业化。志仓千代丸本人也曾透露,西条拓巳是自己的缩影,这部作品承载着社长对自己的妄想。对于本作的地位而言,本作的硬实力也是值得这个位置,后半段感到仓促与割裂,但整体十分出色,总而言之,是一部好作品,值得推荐。
Good Boy
Played using the Coz patch. I just finished and LOL, ok so, Takumi is an extremely dislikable character. He spouts BS everytime. He's misogynistic, and pathetic to booth. His thoughts about women are very problematic. There's a lot of rap*y scene and dialogue, which made it uncomfortable to read. The lore (it's like lovecraftian) is good but damn, I don't think this is a good start to the SciAdv. I hope S;G MC is not as bad as this one. This is like a 6/10 to me, it's decent but I don't think this is something I will be re-reading in the future. I will keep the review as recommended, but well...
ам ам ам
Very fun so far
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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