
CHANGE is an award nominated homeless survival experience set in a randomly created city with rogue-like elements. Explore, survive, earn perks, find items & kindness to develop your character & escape to a new life. Over 7 years of development & over 200 updates so far!
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About
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and kindness to develop your character and escape to a new life.
With hundreds of perks, items, events and more, this serious game comes with a large amount of depth that opens up the more you play, and changes based on how you play.


20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
This is a hate letter to the growing indifference in the world. When members of the development team almost fell into homelessness some years ago, it inspired us to create something that gives a voice to the forgotten and the vulnerable. We take the subject very seriously and portray it as such.
After over 7 years of research and hard work, 100s of updates and fan support, we bring you our tale of survival and isolation.

Choose from 5 different characters each with their own background stories and maladies, then create your own story
Find companions and find kindness. Build a reputation or even friendships with various characters including the other homeless and the police
Build your inventory with food, survival tools, clothing and more... as well as unlocking new items for your next playthrough as you progress
Spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
Learn about the lives of the homeless and everything they go through to survive, with every part of the truth having been heavily researched by the developers.
Experience a beautifully composed emotional soundtrack
I spent a long time talking to people on the streets and those who've experienced sleeping rough to listen to their stories, many of which are included in the game as "night events". This game was made with the vision of getting homelessness and it's difficulties across through a game that's engaging and empathetic.
We also spent time delving into and cross referencing a ton of literature on homelessness provided publicly by various charity, journalistic and government institutions.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every game is different, and with each playthrough comes more ways to explore CHANGE.
If you became homeless... what would you do?

Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay.
So far, we've raised over £7000 for the charities CRISIS, The Clocktower Sanctuary and Shelter.
Join us in the community section to discuss the game with the team! We're always listening and awaiting your feedback.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, Turkish, Spanish - Spain
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this game. The idea of being challenged every day to get out of homelessness and poverty is an interesting experience. This game reflects life well, I think. I recommend it!
Кривая реализация хорошей идеи. Своих денег не стоит. Для ознакомления пиратка welcome.
this is an incredible game. i'm 20 hours into it and i've still never gotten close to beating the main storyline
ITS PEAKKKK
本质坐牢游戏,机制摸清楚后基本没有什么而生存压力,但是等待5日获得居住权,刷学习找工作,凑100租房三个阶段都是熬时间的,可以说是痛苦又漫长.此外,即使多个角色/多周目/多种开局限制条件加持下,每局游戏体验大同小异,重复可玩性不足,但解锁更多内容和成就却刚需多次游玩.此外游戏bug还不少,虽然都不是恶性bug,但是也很影响游戏体验.
很多情况都会触发影响游戏运行的恶性BUG
封面的狗太萌了,爱狗人士必玩……
çok zorlanmadım neden bilmiyorum belkide zafertepeliyim ondandır
British life in Glasgow
I'm a bit meh on it, as a rougelike game detatched from the subject matter, it's not fantastic. The fun thing with roguelikes is that each run can play significantly differently depending on the upgrades you prioritize; and it feels like the devs tried to do that with the guitar, trashcans, begging, work, ect. all being ways of making money. But the quirks are all kinda basic. Higher stats, frequent enough level ups and low enough options that it's not hard at all to get all of them. There is one way to play and win the game. There is one linear route. The true play comes from early game setting up the "make money at job" loop. I understand the game is meant to be a realistic commentary, which is why it's not getting a negative review, but as a game it kinda fails. The description promises that "each game is different." But, other than my failed runs (because I tried to do something different) every single run was the same and I have beat this game 4 times.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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