
Based on the 1987 Games Workshop classic, a battle vs zombies cultists & time! Fight against hordes of Aztec Zombies, and the clock, to save reality from Darkness. Lords of the Night introduces an upgraded combat system, new weapons, powers, equipment and unique mini bosses.
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Chainsaw Warrior: Lords of the Night is a new chapter for Games Workshop's cult classic! Based on the original Chainsaw Warrior board game, this sequel adds new layers of intensity to the game's unique formula.
Chainsaw Warrior: Lords of the Night sees the player fighting against hordes of Aztec Zombies, and the clock, to save reality from Darkness. Lords of the Night introduces an upgraded combat system, new weapons, powers, equipment and unique mini bosses that require careful tactics to defeat. It adds three new zones to fight through, an even tougher confrontation with the enigmatic Darkness and plenty of new opportunities to die!
It's the year 2035 and the crazed followers of a near-forgotten God have opened a hole into a nightmare dimension. Through this portal bizarre and dangerous creatures are flooding into our world, intent on total destruction! There remains just single hope: a shadowy ex-special forces soldier, enhanced for combat and known only as 'Chainsaw Warrior'. He saved New York in 2032 – can he now save the world? Equipped with new high-tech armaments, he must battle his way through the jungle to find and defeat Darkness. Not only are there swarms of Aztec zombies, mutants, traps, Moon Cult Agents and other twisted fiends between him and Darkness, time is the enemy too! Only 60 minutes remain to save us all before we are torn from our reality forever.
Chainsaw Warrior was first published as a solo board game in 1987, is expanded in this new adventure. An epic battle that offers new gameplay, weapons, equipment, enemies and much more. Can you prevail where all others have failed? You only have 60 minutes to save the world!

Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This may be the worst Games Workshop branded video game ever It's a faithful reproduction of the second Chainsaw Warrior tabletop/card game, and just like the first one, this may not be such a great idea, because it's hardly the most popular game produced by Games Workshop. It might be a lot of fun playing with the real thing, but the video game adaptation is a painfully boring experience. Gameplay revolves around clicking 2-3 buttons at a regular interval. I estimate you would probably need to do about 2-300 mouse clicks to play through a game. The game itself is dull, the video game adaptation makes it worse, not better. It's not worth close to $8.50.
Chainsaw Warrior: Lords of the Night is pretty much a much better version of Chainsaw Warrior than the original game. In it's core it remains a board / card game with lots of dice rolls and massive RNG to get through. The art design is actually pretty awesome and if one does enjoy RNG, likes to kill hundreds of zombies and is a fan of the entire franchise and/or Warhammer, you're probably at the right place. It's by far not anywhere near an AAA title, but it's cheap and has actually quite a bit of content. Can recommend to fans.
Making this game was a good idea. Improvements on decades old board game could not be any more welcome. That's why this had a lot of potential. Alas, it did not materialize. I'm always sad when it looks like all that hard developers work got them *that close* but still not over the line to make the game enjoyable and rewarding exerience. My mine gripe with the game are: Absense of published ruleset / cards and a lot of "unpolishedness" in the UI. The first game did not explain rules well either, but then, you could look these up in your copy of rules that you store in your physical board game, so not such a big of a deal. And there are a lot of small things like these: - Inconsistent use of terminology, what's called "marksmenship" in some in-game text is called "ranged" on other - Blessing icon is bugged it is super-imposed on your special skill icon - The Wait button does not explainm, why would you want to wait - Lore skill does not show stats niether of the blessing nor of the guarding. It would be only useful in combination with rules that would explain that. Or in-game card browser. - Button placement is not convinient. You click the card in the center, but you click accept/fight in the bottom-left corner. This is very inconvinient - The game does not show you key short-cuts and does not have a UI for rebinding them If you never played the board game, I think there should be no reason for you to buy this title at all. If you did, you might entertain the idea of buying it to see some gameplay improvements at the expense of everything else I listed above.
Recommended if you are a fan of tabletop games. Chainsaw Warrior Lords of the Night is a step forward from its predecessor. The game interface has been improved and the buttons have been placed in a more convenient position. The new setting is greatly done with good ideas, a very nice atmosphere and new original mechanics. Obviously this is not enough for a great score, why? I explain my opinion: At first glance what I didn't like is the black & white design chosen for the playing cards. I'd like to see the same beautiful colored artstyle used for the title page or for the Steam trading cards. This is a game based on cards... their design has to be awesome! Also, it would be nice to see more variety of the card images. CW1, for example, has more different zombies and chaos agents portraits, instead, here zombies have all the same face and the same pose (it can be a bit boring to see the same face every time). Apart from that (that could be just a personal taste preference), I think the game needs to adjust some little things to keep the player more involved in the role, here some examples: - When you receive damage the sound is one-second delayed after the damage animation (it also would be nice to have a screen shake after you've been hit). - When you hit an armored enemy, the armor block sound is missing. - When you use a clip to reload your weapon there is no reload sound. - The Combat Log should keep the history of at least the last fight, instead of being cleared after each card flip. - In the Air Drop page the player current stats should be visible (e.g. to be able to choose if to take medkit or rad pills). - In a multiple enemy fight when there is the last enemy left, the selection of the card should be done in automatic. - I didn't see any explanation on how armor and other protections work (I see just a dice roll and/or the combat log outcome). All small things that I think could make a big improvement. I recommend this game especially if you are a fan of tabletop games. I hope the developers will take in consideration all the players suggestions to improve the game experience.
This is one of the worst 'digital card games' that I've ever played. If the dev's would have thought outside of the box so that you had some visual understanding/key as to what was actually going on in 'combat' then things wouldn't be so bad - this is where the likes of Hearthstone reigns supreme. All that you press is a confirm button... everything else is practically done for you. A few things that they could have done to make the game an actual game you PLAY rather than a 'Confirm' button simulator. There are barely any forms of card animations so the game becomes visually draining and boring when staring at the same flat playing table/field. All that you get are 2D attack sprites that pop up every now and again when in combat... that's all. I'm not sure as to why the developers of this thought that it was a good idea to take a dead(for a reason) card game that WORKS on a real table(due to tactile feedback), and try to turn it into a digital card game when they're not willing to think outside of the IP's box in the first place. Why pay for a license when you're not going to do anything with it that's unique...? This is why GW tabletop games have been so bad when turned into video games, the license has just been given out to anyone, so it's slowly turning GW video games into a complete meme. If only the OG team at Relic Entertainment was still around... Avoid this game if you want something that's actually fun, because this game is seriously boring.
RNJesus take the wheel Chainsaw warrior: Lords of the night is a digital card game where you go thru a gauntlet of zombies, cultists, and mutant things. You roll your stats, pick your weapons and armor and then die because you failed a dice roll. The game is fun and semi relaxing but brutal. The three difficulties are hard, harder, and impossible. this is a game where the main game play is dice rolling (it is based on a board game after all). Think if solitare had a child with warhammer 40k, and you whould get chainsaw warrior. Pros: short but sweet simple to play and learn great in short bursts Cons: one bad roll and you are dead unforgiving to everyone The dice roll weird and I blame that for bad rolls In short: A single players board game that is brutal but fun P.S. always go for the bomb vest, when in doubt blow yourself up.
Basit bir call of chutulu kart oyunu.
Chainsaw Warrior: Lords of the Night (LotN) is an improved version of the original Chainsaw Warrior game by the same Developer. LotN improves upon its predecessor with better UI that give less feel of its being a mobile game by giving you more information and quicker access to things you need. There are more cards and more variety now and that fits the new setting of the jungles and lost Mayan temples - that includes new things to kill (jungle critters, Armor wearing zombies and Moon Cultists), new weapons, more useful items and new encounters. There is also a progress system where you unlock more items and weapons the more you play and win against the darkness. Sadly the game also retain the core problems that inherent to the original design of the physical card game: its very luck based and your run can be doomed from the start if you don’t have the right items or you lost the only weapon that can kill the darkness. Do I recommend it? Well thats hard to answer...I wish there was a neutral choice instead just yes or no. The setting is interesting and I would wish the game would have a better adoption then a straight physical to pc version, but it’s an ok time waster and that’s all I can say. I play it from time to time to see how far I can get when I don’t have a lot of time to invest, so I guess I would say to get it if you are curious enough.
Basically, a card game screen saver. Boring and the game kind of plays itself without player's input, albeit it's not as bad as in case of modern FPS games.
I came to this after the first Chainsaw Warrior which was fairly minimalist and gradually warmed to this version more and more. If you have played the first one then this one gives you more variety of enemy, bosses, weapons and gadgets, including ones that unlock as you do things. The whole feel of this edition is much glossier and sci-fi feeling. There is less grind to this game than you might have found in one of the achievements of the first. If you have not played the first game, what faces you is a game of cards and dice that grips you for the 5-45 minutes that each playthrough lasts. Die quick in the jungle? There's an achievement for that! Triumph gloriously over darkness? You are not done yet, there are many conditions to fulfill for the full game experience. The game can be played carefully and cynically with save files but some of the achievements demand certain things done in one session so training wheels off, soldier - it's a jungle out there. If you are in two minds about which to get, this does not make the first one by any means redundant, nor is it idle use of the same design space. The two games feel quite different, for all the common elements. I am enjoying this pretty much the same amount as I did the first but on balance, if you like cosmetic appearance more try this one first. If you want to get to grips with the core game experience then play the regular Chainsaw Warrior but come back to this. You will regret neither.
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