
A lo-fi game about photographing aliens so that your employers can turn them into toothpaste. Explore. Photograph. Catalog. Harvest.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very weird and good if you like exploration. It has some Pokemon-Snap-like qualities and some of the trademark weird writings of Strange Scaffold if you enjoy those games.
Moderately thought provoking, kinda meh overall but short and cheap enough.
More photography games please! Cellular Harvest is a cataloging game where the player wanders around a colorful planet and takes pictures of little alien freaks. It's a virtual trip to the zoo with small glimmers of threat between the exhibits, and I had a great time feeling both that joy and that weight.
A short and sweet little project. I love the music and atmosphere, the option between Day (Green) and Night (Purple) is very nice and allows you to pick your mood. Well worth $7 in my opinion. Don't rush through trying to "complete" the game, take it slow and listen to the creatures and take in the mood of this distant land.
I've played this game long ago but I remember liking it
Yes, really good, chill game with nothing strange that happens, especially not at the end.
Really interesting and fun experience. It had everything I want from an innovative indie game: interesting mechanics, a chill atmosphere and easy achievements.
Interesting game! I like the premise, and I had fun with it. I missed several achievements for creatures I just couldn't find, but all in all it was a fun hour of gaming. It has a lot of potential for possible expansion in the future, but it was absolutely worth the price I paid for it. Some of the physics are a little wonky, so be aware and prepared to consider some problem solving. Right off the bat, there's an area where there's a small gap between the wall and the ground--do not go down it. It's impossible to get back up (in my experience, if someone else got back up let me know!) My biggest pain point was that some of the dialogue at the end went too quickly for me to read through and exited on its own, which was a bummer. If someone managed to catch the text for the final creature, I'd be interested to read it
Worth your time and effort. Not long but it's great, really recommend.
It's good, but I feel like it could be doing a lot more. The map is quite linear, and most of the creatures are out in the open rather than hidden away waiting to be found. Each creature is required to be photographed at least four times in order to be fully documented, but often times, there are five or six of these creatures to be found throughout the course of your journey. This makes the game extremely short and not much of a challenge overall. There are no extra mechanics outside of the movement/camera, no puzzles, no hazards, and nothing that really makes it stand out from a gameplay perspective. I think it's a very strong concept for a game, but one which needs to be pushed further to become truly worthwhile. Pick it up on sale.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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