
Caveblazers is a challenging and brutal roguelike platformer. Journey into a mysterious cave, fighting orcs and goblins with an abundance of weapons and magical items! Make friends along the way, then watch in despair as they are crushed in to a bloody pulp under a troll's fist.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Caverns hunger deep Greed and monsters share the dark Loot shines before doom
strasznie niszowy, strasznie trudny i strasznie fajny roguelike
游戏很好玩,难度很”简单“。地图确确实实是全随机生成,但是会导致有特别多的死路。有很多时候你就算丢炸弹炸地形也到不了你想去的地方。八向射击更像是大小脑发育不完全的产物,怪物一个个像超雄,只要被负面伤害打中半条命就没了。印象最深刻的是那个喷火的蝙蝠,nm的7只蝙蝠飞天上两秒给我170血秒了。只能说这个游戏确实好玩,随机性确实高,游戏性确实强。但是都掩盖不了这个游戏设计组故意恶心玩家的行为。
good
游戏总的来说还是不错的但是难度还是有点高了还有里面的地刺伤害太高了不小心摸一下就死了(地刺伤害好像是50多)并且很少能捡到回血的东西,这里面我最想吐槽的是那个瞄准之有八个方向不能随便射就特别难受有很多的时候怪就在旁边就是射不到如果旁边还有地刺的话脚一滑要么大残要么重来。
I really enjoy platformers, specially challenging ones, but they usually end up boring me after a while; this game on the other hand, being a roguelike, makes it almost impossible to get tired of playing it. I've been stuck to it for a long time, and now I bought if official, I'll stick to it for much longer. Highly recommended.
Да игра сделана на шаблоне из GameMaker но я не вижу в этом чего-то плохого особенно за цену по скидке У игры есть душа 8.5/10
Muy buen juego dinámico y divertido, si t gustan los roguelike t va a gustar. Me gusta su estilo artístico y no exige muchos recursos
看成就是2025年1月4日,应该只玩了1个多小时,印象中有点难,也不怎么喜欢就没玩了。
500小时全职业5遗物通关,死了2300次才有120通关,真是酣畅淋漓的赤石
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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