
A nautical adventure featuring beautiful pirates, adorable talking cats and nail-biting sea battles, Cats Away brings real-time strategy to the high seas! Give orders to your ever-expanding cat crew and save the world from the reawakening of an ancient evil!
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Courageous Cats vs. Plundering Pirates in Ship-to-Ship Combat!
After serving as apprentice sailors, three seafaring sisters and their faithful cat crewmates reunite at the port where their father’s ship is docked. But when the father doesn’t show and the ship is suddenly attacked, they embark on a perilous maritime journey involving pirate guilds, a mysterious cat-hating syndicate, ancient magic spells, giant mutated monsters and more! Help Kanna, Lilia and Alicia to navigate through dangerous waters, upgrade their ship’s armaments, recruit a crew of skilled catmates and discover their father’s biggest secret!
Action and Adventure on the High Seas...With a Furry Feline Twist!
In Cats Away, players manage the crew and resources of a sailing ship on an exciting and dangerous exploratory voyage. Steer the ship during combat, maneuvering into more advantageous positions and giving orders on the fly to counter enemy tactics. Between battles, dock in faraway ports-of-call to upgrade weapons and equipment, meet new friends (and enemies), learn new skills and much more. Take on side missions to earn treasure, level-up the captain and the crew and open new routes to uncharted waters!
FEATURES
• Cats, cats and more cats—Assemble a crew of catmates from 60 different breeds to man weapons, pilot remote units, repair and maintain the ship and administer first aid
• Engaging story—Enjoy a dramatic single-player adventure with 30+ hours of thrills, laughs and adventure
• Choose a captain—Access different commands during combat depending on which of the three sisters is at the helm
• Unlockable ships—Customize each craft’s equipment, weaponry, colors and pirate flags
• Over 30 remote units—Launch detachable watercraft, airships and submarines operated by your cat crewmates
• Over 150 unique weapons—Equip an arsenal from catapults and spear guns to gatling guns, torpedos and laser cannons
• Unlockable online mode—Join a Guild and compete in Gate Battles to gain control over the sea and become the Pirate King
• Celebrity catmates—Unlock cat crew members based on Umihara Kawase, Cotton and Ria
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Just from the first scene, it's obvious the translation is garbage. It's not total nonsense like the machine translation that existed for the original Japanese release, but it's not even really a translation. For example: https://steamcommunity.com/sharedfiles/filedetails/?id=3525434507 「父さん 何かあったのかな?」Is the original Japanese line. Which basically translates to, "Did something happen to dad?" They turned a single sentence into three, and no, the lines before and after don't add that context. There were no mentions of pirates, or a storm, or forgetting a meeting. It's just totally made up by whoever "translated" this game. This would be less of an issue for me if the original Japanese text was available in this version, but it's not. For whatever reason, the original Japanese release, Buccanyar, isn't available in most regions on Steam (even though it [i]is[/i] on Steam), so a lot of us are stuck with this non-translation if we want the game on PC. I don't find this acceptable.
A little indie game dreaming of blue seas and blue sky. Its got heart and game feel that is nostalgic in its presentation and experience. The game is to customize your dream ship, add various guns you find, and piloted by your favorite cats or characters. Once customized you take it through arenas in the game's story campaign. The battles start simple and slow, this is because it has to. There is a lot of actions that you the player can do but you will be overwhelmed if the game forced tutorials on you. Changing guns mid battle depending on range and whether the targets are in the sea or air. Sending commands to heal crew so that you can continue firing because if the game speeds up as I feel that it will, you will be taking hits. Calling for engines to output more to speed up then calling for the ship to do a full 180 with a command just so you can keep attacking. This game has a vision and I haven't even unlocked "remote" vehicles. Definitely play with a controller but if you stick to mouse and keyboard there is may be a bigger learning curve. This game is rough around the edges. The 3D models and textures aren't exactly pretty and its original Japanese release was in 2023 as Buccanyer. I do not know if there is more music in the game but after the initial arenas in the campaign I began to worry that there might be only one battle song for the game's generic fights. That said I think I'm going to see this one to the end. I do not know if this game counts as a bullet hell or a bullet heaven but I can see larger ships with more guns filling the screen with your bullets. This as well as increasing enemies with more complex group and bullet variations or the game's advertised boss battles I think there is a bit more to look forward to.
It's a cute little game about sailing around and shooting pirates. Mechanically it's a bit too simple, e.g. you can switch between three loadouts for your ship on the fly so you don't need to make one balanced loadout that can handle all threats. Also the UI for crew assignment could use more options. Overall it's mainly structured as a JRPG, writing is fine but nothing special. Overall a decent timekiller.
Boats, Cats, Anime and Chill solid for anyone on a sale (or sail hehe) and worth it if you really like the vibe of it at full price. feels like a lost dreamcast game..can almost hear it loading off the cd there is a cat named POTATO you can rescue 10/10. good amount of upgrades weapons and customization and tons of charm
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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