
Breaking bricks with physics, bombs, shooting and robot-enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
加入了物理效果的打砖块,而且是免费的。特别好评。 主角团造型有点奇怪, 每关的造型和机关很独特,很有新意。 希望这个开发团队一切顺利,走得长远。GOOD LUCK! [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
新概念打砖块
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Fizik, bombalar, ateş etme ve robot düşmanlarıyla tuğlaları kırmak. Arkanoid oyunlarını sever misiniz? Çocukluğumuzun ölümsüz türü, çok yönlü ama her zaman aynı oynanışa sahip, sizi birbirine benzer seviyelerden oluşan bir bataklığa sürüklüyor. Bu oyun türü sevilebilir ve nefret edilebilir, ancak bir kült haline geldi ve geliştiriciler kendilerine ait bazı yenilikler ekleyerek yerleşik kuralları çiğnemeye devam ediyor.
[h1]8/10[/h1]
The developer posted this on /r/incremental_games claiming this was an idle game. There is nothing idle about it.
This is basically Atari Breakout - with a lot of extra things.
cool!
So it's got classic gameplay (which is... fine) , but is also secretly and maybe accidentally one of the better incremental/idle games available. Really quite good.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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