
Caching is a game of chase in a restaurant. Be a bully, mess up a restaurant, or be a restaurant manager to stop it. Caching provides multiplayer for up to six people.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $9.9M | 111.6K | 96% | $4.99 | |
| approximately $37M | 112.1K | 94% | $24.99 | |
| approximately $4.2M | 16.9K | 81% | $12.99 | |
| approximately $1.6M | 3.3K | 78% | $15.19 | |
| approximately $1.1M | 18.8K | 87% | $3.99 | |
| approximately $1.7M | 3.4K | 69% | $19.99 |