
Compete online against your friends and other players in this chaotic and fast paced 4-player game of tag! Race across different locations, jump through windows, electrocute the other players, or throw cats at them. (No cats were harmed in the production of this game.)
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Run, jump, and throw strange stuff into your friends' faces!
Use the whole world as your playground and discover in a new way why "Tag" excited you so much as a child.
Catch Me! is a competitive online platformer for 4 players and the most action loaded game of tag you have ever played with your friends. Use interactables to change the world. Close windows to stop your chasers, open up a new escape route or simply stun pursuers.
One player at a time has the goal to earn points by reaching certain locations on the map without being caught.
The other players are the chasers and try to catch the runner. If they do they become the runner. Simple but fun and as fast as it can be.
Jump through windows, climb onto house roofs or Ferris wheels or even surf on a subway. Each level plays like a racetrack in a racing game – absolutely unique!
Compete against others online to see who has the best scores at the end. Design your very own runner with the help of skins, emojis or animations and show that you are the fastest and best "tag player" in the world.

Online fun for 4 Players
6 Maps inspired by cities around the world
Many chaotic Interactables
A big selection of Character Skins
The funkiest soundtrack
Easy to learn, hard to master
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прикольная игруха! Стиль не очень нравится, но в принципе, игра прикольная!
i like the concept, creativity, and good graphic. i think it's worth than free but i get free hahaha. so overall 9,5 because 1 of achievement can't be obtain.
horrible
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, German, French, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Spanish - Latin America, Ukrainian*languages with full audio support
Hours played at review time, across 383 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
la abuelita esta buena
picked it up for free only bcause I thought we can do local multiplayer, this thing sucks!
SpeedRunners başarısız bir örneği akıcı hisettirmiyor
前两个多小时的游戏体验是很好的,由于内容、玩法有限,再往后玩也没意思了,这种依靠在线人数的游戏,人少导致体验很差,我给差评的主要原因是最后一个成就能拉你近十多个个小时,恶心死我了,升级是阶梯状的,很难匹配你就得人机或者单人,这个成就是到达95级,大概466把单人
Pretty good game although it kinda gets repettive.
Catch Me!, developed and published by ByteRockers’ Games, is a fast-paced multiplayer platformer that transforms the timeless playground game of tag into a competitive online experience. Built around simple rules but layered movement mechanics, the game focuses on short, energetic matches where four players race, chase, and outmaneuver each other across stylized urban environments. Its concept is instantly understandable—one player runs while the others chase—but the depth emerges from map design, mobility options, and the constant role-swapping that keeps every match dynamic and unpredictable. At the core of Catch Me! is its asymmetric tag structure. One player takes on the role of the runner, tasked with reaching designated scoring points scattered throughout the map. The remaining three players act as chasers, working together—whether intentionally or through shared urgency—to corner and tag the runner. Once a successful tag occurs, roles immediately switch, and the flow of the match shifts. This constant reversal creates a high-energy rhythm where no player remains in the same position for long. The tension of being pursued is balanced by the thrill of the chase, ensuring that all participants remain actively engaged throughout the round. Movement mechanics are central to the game’s appeal. Players can sprint, jump, wall-run, slide, and use environmental features to gain advantages. The controls are responsive and designed for agility, encouraging creative route selection and split-second decision-making. Mastery of verticality becomes crucial, as many maps are built with layered pathways, rooftops, narrow alleyways, and moving platforms. Skilled players learn to chain movements fluidly, using walls and objects to maintain speed and escape tight situations. While the basics are easy to grasp, developing efficiency and spatial awareness requires practice, giving the game a learning curve that rewards dedication without overwhelming newcomers. The maps themselves draw inspiration from recognizable global landmarks and urban layouts. Compact but intricate, each environment introduces unique hazards or traversal tools, such as moving trains, rotating structures, or interactive objects that can be triggered strategically. These features ensure that matches do not feel repetitive despite the simple objective. Environmental interaction plays a subtle but meaningful role in strategy, as players can sometimes manipulate objects to block pursuers or alter the flow of movement. The combination of vertical design and environmental interactivity adds layers of tactical decision-making beneath the game’s playful surface. Visually, Catch Me! adopts a stylized and colorful aesthetic that complements its energetic tone. Characters are expressive and slightly exaggerated, reinforcing the game’s lighthearted atmosphere. The environments are vibrant and clearly defined, making it easy to track opponents during fast-paced chases. The presentation prioritizes clarity and readability over realism, which is essential in a competitive platformer where visual clutter could disrupt timing and reaction. Animations for catching, sliding, and jumping are smooth, contributing to the satisfying feel of movement. As a multiplayer-focused title, Catch Me! thrives when played with friends or an active online community. Its structure is designed for quick matches, making it well-suited for short gaming sessions or party settings. However, its reliance on multiplayer can also be a limitation. Solo modes with AI opponents exist but lack the unpredictability and excitement of human competition. Without a consistent player base or coordinated sessions with friends, the experience can feel less lively. The absence of robust offline modes or deeper single-player progression means that long-term engagement depends heavily on social interaction. Customization options and post-launch updates have helped expand the game’s appeal. Unlockable skins, emotes, and cosmetic features allow players to personalize their characters without affecting gameplay balance. Seasonal themes and new maps introduced through updates demonstrate ongoing support from the developers. While these additions enhance variety and replay value, the core loop remains centered on the same tag-based competition. There are no extensive ranking systems or complex progression trees, keeping the focus squarely on moment-to-moment fun rather than long-term grind. Ultimately, Catch Me! succeeds by embracing simplicity and amplifying it with tight controls and inventive level design. It captures the essence of a childhood game and adapts it into a digital format that feels both nostalgic and fresh. While it may lack the expansive content or competitive depth of larger multiplayer titles, it excels in delivering chaotic, laughter-filled matches that reward reflexes and creativity. For players seeking a social, high-energy platformer built around pure movement and competition, Catch Me! offers a lively and accessible experience that shines brightest in the company of others. Rating: 7/10
Broken season pass disappears
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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