
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
簡單的講,我只能對你說這是個破遊戲 仔細的講,這遊戲本來應該是個整理遊戲,但後期包裹越來越多,船也小到靠北,物品多到貨架塞不下,來拿貨的只有貓貓島的,其他都只能塞到那小到靠北的船,先別說船的部分,有些奧客來拿包裹,先別說不講貨的細節,有些連名字都不講,甚至有的小孩還會講錯名字,我不知道是我對這遊戲的設計初衷有什麼誤解,但我個人的想法是這是個整理遊戲,本該要整理完後整整齊齊的,但就是因為東西太多塞不下,所以就很躁,更別說這遊戲還有很多BUG,整體的體驗我只能對你們說拉完了,有這錢買這遊戲還不如去買別的遊戲,除非你能接受我上述說的這些,謝謝各位
前期體驗相當驚喜,可愛的美術,分類、擺放包裹的過程很治癒,作為休閒小遊戲初玩感覺相當不錯。 但後期遊戲平衡嚴重失調。隨著解鎖更多內容,包裹數量爆炸式增長,源源不斷湧入倉庫。然而出貨用的船隻空間十分有限,還有堆疊高度限制,每次能夠運走的貨物非常少。 包裹流入速度遠大於送出速度,庫存只會只增不減,永遠有一大堆貨物堆在各個房間,怎麼整理都清不完。原本主打放鬆解壓的玩法,後期轉變成沉重的負擔,玩得滿滿壓力。 沒有機制可以處理過量囤積的貨物,越玩越有逃不完的作業感。如果後續能優化船隻容量、調整包裹生成數量,會是很棒的遊戲,目前狀態不推薦追求長流程體驗的玩家入手。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game, as someone who adores cats and has an interest in postal systems and stamp collecting. The designs are cute and the premise is fun, but the gameplay loop is pretty boring. After like, an hour, you have done pretty much everything you're going to do in the game mechanics wise and after that it's just put mail away or give mail to your cat customers. If your goal is to mind numbingly fetch packages with no real satisfaction from progression, this game is for you. If you're looking for something a little more demanding, I wouldn't recommend it.
This is super cute and scratches my OCD organizer itch, and makes me feel like a feline Marie Kondo in the post office. One piece of advice... there is "NO Rush" so, take your time and look at all sides of the package for tell tale stickers. Cause I swear they appear like magic....
всегда хотела попробовать работать на пвз
Ich liebe es <3
游戏还挺好玩的,控制可爱猫咪分拣快递,也是赛博快递员干上了,整体还是挺合理的,一天很忙碌,就是分们别类的时候有点晕头转向的,太多了,花了不少时间。
This game isn't rushing you anywhere, you can simply sort packages and take customers at your own pace. Bonus points for everyone being cats. + story + simple pace + surprisingly good coop + simple achievements that basically fill as you progress -save only at the end of the shift -A few bugs, like packages suddenly jumping out of the boat destroyed, coop partner does not see some packages.. But thanks to the pace of this game, its very manageable. Overall, 8/10, fast, simple, cute. Glad i bought right on launch! :)
打工是不可能打工的,这辈子都不可能打工的,但在游戏中当猫猫邮差打工是真的上头
[h1] 7.5 [/h1] [b] Cat Mail Co. [/b] is a fun, cute, and linear time killer game with an adorable art style, good performance and an interesting early-game game loop. [h3] Overview [/h3] In [b] Cat Mail Co. [/b], you play a cat who has just taken over the role of the newly retired mailman. The game is separated into three sections per day: morning, dusk, and night, where you’ll find yourself serving customers that either want to send or receive packages. Additionally, at the end of each cycle, you’ll have to organize newly arrived packages and send packages to other islands–decided by the game each time. The more you send the correct packages to the right island in good condition and respect their individual restrictions, the more of those restrictions and mechanics you unlock, inciting you to take your time and pack things well, and you’ll also start piecing together a mysterious truth about the post office... [h3] Mechanics [/h3] [b] Cat Mail Co. [/b] is pretty restricted in its mechanics, but they did a good job at placing them at the right time so you don’t lose interest in the game. When you take in packages, you’ll have to check for restrictions, weight, and destination–here, only the destinations and restrictions multiply the more you play, requiring you to focus and take your time organizing the pre-built mail post to your liking. The only thing I personally found dull was the fact you’re restricted in your organizing. Each package has a size and the mail building has pre-determined slots to place these packages–the issue comes from the fact you have to handle tens of packages and keep a backlog of half a hundred of them with different restrictions and destinations, the fact you can’t really choose what kind of storage or location of said storage was the only thing I didn’t like since it restricted my creativity. [h3] Achievements [/h3] The achievements in [b] Cat Mail Co. [/b] are straightforward, and you get them as you play since they’re focused on the story and the mechanics you unlock during the game. It was an overall fun experience getting them except for the two last achievements, which required me to do the same rotations for two or three hours straight. I found they actually privileged quantity over quality and I actually stopped caring about playing the game the way you’re supposed to, leaving piles of packages everywhere just to allow me to hitch closer to getting the achievements. [h3] Is it worth the money? [/h3] At a regular price tag of 17.99CAD w/o taxes or 23,98CAD w/o taxes for the base game and the supporter edition, I’d recommend getting this game on sale or trying out the free demo before buying it, especially if you’re planning on playing it solo since it can get dull after 5–6 hours of playing. [h3] EXTRA: Supporter edition overview [/h3] At a regular price tag of 5.99CAD w/o taxes, the supporter edition of the game comes with a very cute art book of the whole creation process behind the [b] Cat Mail Co. [/b] game, photos of the actual cats owned by the developers, the game soundtrack and a few in-game items. I'd recommend getting it if you've enjoyed the game and have a few bucks to spare.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $313.4K | 591 | 93% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.6M | 11.6K | 91% | $13.99 |