
3D platform adventure. Challenging puzzle and obstades. 60+Levels. 2 Characters with different abilities.
Modeled estimate, not a reported figure. How we estimate →
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About
The Cat and Dog want to go adventure to the outside world.This world is full of dangers and traps. They have to cooperate with each other and use their own abilities to solve puzzles and overcome obstades to the goal.
Features:
3D platform adventure
Challenging puzzle and obstades
60+Levels
2 Characters with different abilities
Cat:
Jump distance is high
Can't swim
Lie on the dog's head
Throw: Fishbone
Hand up, Throw: Key
Dog:
Jump distance is short
Hand up, Throw: Chest, Spring, Key
Swim
Break brick
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
Its a solid puzzle platformer. Guide a cat and a dog through puzzle challenges to collect coins and find an exit. Its fun. However, the camera has a mind of its own and is often hard to control. Also, the game is unintentionally unforgiving. I had to restart levels because my cat accidentally fell in the water or I knocked a box down to an unreachable area. SMH--could use some fine tuning.
There are a number of simple reasons to skip this title in its current form. On the more minor side of things, the game pad support has no consideration for dead-zones on the analog sticks. On my game pad which has essentially zero stick-drift, the cat/dog moves at full speed with my hands off of the controller. The major flaws come from the camera. Switching between controlling the cat and the dog makes the camera rotate, move and settle in an unnatural-feeling way. Control-wise, the pitch/vertical camera control is inverted with no option to change it. Manually rotating around the level makes the level appear to wobble slightly. Even the cat's high-jump makes the camera move up and down in an unsettling way. I am not prone to motion sickness at all, but I had to put this game down after just 5 levels. The unnatural and wobbly camera movement coupled with the inverted camera and drifting character movement all added up to a quite potent recipe for motion sickness. To the developer: I understand that you are probably a solo dev and this is likely an early 3D project for you. You should be proud of your work. However, if you are charging money you really need to make sure that the QOL basics are covered. You need to make sure that the sound effects are actually adjusted by the volume/mute control. You need options for camera control. You need to avoid making your customers sick from wild camera rotations and movements. All of these small and easy-to-fix issues do a lot to make the experience more enjoyable. If these issues get resolved, I will gladly try again and revise my review.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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