
Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 404.5/day in the week to Jul 15 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
Buena trama
dad's taking the divorce well
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 5K | 78% | $29.99 | |
| $6.2M | 7.2K | 82% | $24.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $6.2M | 12.5K | 80% | $19.99 | |
| $6.2M | 24.6K | 91% | $11.99 | |
| $6.2M | 13.7K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.9K | 74% | — | |
| $6.9M | 13.9K | 94% | $19.99 | |
| $227.9K | 1.2K | 68% | $6.99 | |
| $126.6K | 1K | 88% | $5.99 | |
| $40.5K | 104 | 57% | $19.99 | |
| — | 0 | — | — |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10
Recomendo
Historia é muita fraca, não me cativou, a gameplay melhorou em relação ao primeiro. 6,5/10
Ich habe dieses Spiel im Angebot gekauft. Es hatte auch gute Rezensionen, also habe ich nicht lange überlegt. Ich dachte allerdings, es wäre ein 2D-Spiel – ist es aber nicht! Es ist ein 3D-Action-Adventure, das eigentlich nicht schlecht gemacht ist für die damalige Zeit. Im Gegensatz zu den 2D-Spielen haben sich Spiele in diesem Bereich jedoch um einiges weiterentwickelt. Die Story kann vielleicht noch gut werden, aber es fühlt sich alles so belanglos an: Man wird zu Gegnern geführt, dann über Kletterpassagen, dann zu einem Boss, dann wieder Story. Man hat wieder neue Fertigkeiten, die werden wieder erklärt, man wird wieder geführt usw. Die Actionszenen wirken nicht schlecht, doch es ist mehr Arbeit als Freude. Ich kann es nur jenen empfehlen, die aus Nostalgiegründen nochmal alle Castlevania-Teile spielen wollen.
papeando a zobek
Castlevania: Lords of Shadow 2 é um jogo complicado, mas com certeza não é um jogo tão ruim quanto é falado. O jogo teve vários problemas de produção e tals. POSITIVOS - Gameplay melhor que o do primeiro. - As boss fights são melhores que a do primeiro. Não tem nada demais, mas são melhores sim. - O mapa é meio confuso, mas funciona. - A atmosfera da cidade e do castelo são muito boas. Teve um pessoal que não gostou desse papo de dias modernos, eu não vi nada demais. NEGATIVOS (ALGUNS TÊM SPOILERS) - Ideias dispersadas. O jogo tem algumas ideias mal aproveitadas. Por exemplo, o jogo apresenta o personagem Victor Belmont, que tem um design muito bom e é o último belmont vivo. Ele parecia ser um personagem interessante e tals, mas ele morre depos de uns 20 minutos de cena, é ridículo. - A batalha final contra Satã é patética. Tipo, sério? - Não dá pra entender absolutamente nada da história desse jogo. Uma hora é uma coisa, outra hora é outra. No fim, parece que nem o jogo sabe o que é. E isso pesa, porque LoS 1 e Mirror Of Fate tinham boas histórias. - Falando em enredo, o jogo parece que tem uns erros de continuidade com Mirror of Fate. Alucard derrota Drácula pela primeira vez com uma réplica da Cruz de combate, mas do jeito que ele conversa com Gabriel, parece que ele já tinha a espada quando se enfrentaram na primeira vez. O jogo não dá a entender isso, mas explica de maneira muito confusa. E tem muitos outros pontos da história que são confusos ou simplesmente não fazem sentido algum. - As partes furtivas são uma bosta. - O final do jogo é ridículo. A verdade é que a Konami não queria outro Lords of Shadow, mas poderia dar um desfecho decente pelo menos. O arco de Gabriel termina de maneira bem questionável. O jogo não é tão ruim quanto dizem, existem coisas piores. Mas com certeza é decepcionante. Nota Final: 6.0
Wegen diesem Spiel hab ich mir damals einen Controller für den PC (Gaming Laptop 😭) geholt.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.