
A Roguelike Tower Defense game set on a user controlled procedurally generated island. Select unique cards and relics that enhance your towers abilities, crafting powerful builds to defend against the growing hordes of enemies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Recommended A fun and polished tower defense game that really captures the spirit of Kingdom Rush while adding its own twist with the card-drawing mechanic — a clever feature that keeps each run fresh and strategic. For an early access title, it’s surprisingly smooth and well-balanced, showing a lot of promise for the full release. My only real gripe is with the tutorial, which dumps a lot of information on you at once. A more gradual, step-by-step introduction would make it much easier for new players to get into the rhythm of things. Overall, though, it’s a well-designed and engaging tower defense experience. If you’re a fan of the genre, this is definitely one to check out and follow through early access.
The game is very fun and addicting, I had a great time playing it! Since it is a WIP I'll point out anything I can to help. There are a few minor grammatical issues in different places, I can't remember exactly where but some boss description had a word out of place and another began a sentence with a lowercase letter. Super small issue. The game ran pretty well for my weak PC. Some updates to the generated path logic might be needed to ensure it isn't a straight line to the castle. The final season generated a path that was VERY short with only 1 quick turn before getting to the castle, thankfully the enemies glitched at the castle entrance and couldn't damage it or I would've lost on round 4 lol. The monster textures can sometimes not render correctly so they look like a glowing glob. The outline is still there, but they glow. I'm guessing this is because the rest is still undeveloped, but there weren't any instructions around how to unlock the other buildings (I'm assuming by leveling up), and how XP was earned wasn't super clear. I earned 309 out of 100 XP on the last season but the other 2 categories for XP remained at 0 for all of the seasons. I'm not sure if this is based on how many enemies you kill with some sort of remaining lives multiplier or something, but I couldn't really tell. I'll definitely keep playing the game from time to time, $2.99 for an early access copy seemed pretty worth it to me after fully playing. The last update was over a year ago but I do really hope the developer comes back to the project as it is a really fun game.
WARNING: The game appears to not have been updated for some time, as the dev has moved on to other projects. Apparently the response to this game's release was lukewarm so it was shelved, if not abandoned. If you're expecting a full game, don't buy it. Otherwise: The game is neat, and I enjoyed playing it for the 2 or so hours it took to beat it. It's a REALLY short game though, especially if you go with a spell build. -5% cooldowns on spells means you can effectively autoclicker your way through the rest of the game.
Really fun game. Thoroughly enjoyed.
Süßes, kleines und gut poliertes Tower Defense game. Ziemlich ähnlich zu Kingdom Rush aber mit einigen prozeduralen Elementen (z.B. die Maps). Permanente Upgrades, die man zwischen den Runs kaufen kann, sind ne nette Addition zum Genre. Plus Punkt dafür dass die Achievements an Game Of Thrones angelehnt sind :)
Fun tower defense with economics and progression
Very good game so far, glad the we see for once a game where its fun to play and its decently challenging! Good potentials for the future.
Cute and fun roguelike tower defense. Excited to see where this one goes! Currently there's several hours of content if you want to unlock everything that's available.
Very addicting to play, I could play for days non-stop
Love this game so far - I would love an option to increase the text size!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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