
Castle Torgeath: Descent into Darkness is a unique blend of action, RPG, and survival in a 3D dungeon environment. Trapped in the dungeons of an ancient castle, you must scavenge for supplies, avoid traps, combat your foes, and confront the sinister threat that lurks within.
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Languages: English**languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really nice game a mix of easy old school rpg with walking simulator!!!
so bad
The game can be a bit hard at times, but still makes for a solid dungeon crawler. Definitely gets my recommendation.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fine. Combat is functional, the level system is largely incidental, and in game objects are quite well designed but contained within a very sparse and repetitive space. Fifteen years ago this game would have been incredibly impressive. Still, it isn't a bad game by any means, and you'll likely find a few hours entertainment in the very least. Review: http://pixelpopnetwork.com.au/2019/02/castle-torgeath-descent-into-darkness/
Game is a bit slow but has it merits. Combat is reminiscent of King's Field and Shadow Tower, but taken from that perspective it does a good job of managing to retain some of those same old feelings. A bit of a hit or miss for nostalgic value, but if you've played or liked those kinds of games in the past, you'll definitely like this game as well. The story is also pretty interesting, but requires quite a bit of reading and nosing about to piece everything together. Overall the game is pretty decent, and definitely worth giving a whirl if dungeon crawling be your kind of thing.
Well, after playing the game for over 5 hours, I can safely say it’s been an enjoyable experience. The game is not without its rough edges, but for the most part it turns out to be a good time. Castle Torgeath’s core gameplay revolves around exploring a dungeon while fighting and killing enemies and attempting to discover what happened to the group that was sent there before. Most of your time will be spent killing mobs or enemies with either melee weapons or the occasional spell, and while I did find this fun, it could get somewhat repetitive. When I started the game initially, some of the story was presented upfront, but I quickly noticed that most of the story afterwards came from books or letters. This does mean that reading a lot in the game can have a positive impact to your understanding of the story, but that depends if you like/are willing to read a lot. I personally found the trade-off worthwhile, as I really liked the story and wanted to understand what happened to the guys you were sent in to find, not to mention the older notes on the people who lived there long ago. Further along, I noticed that the game had a form of survival through the use of a food bar over a traditional stamina bar. I found this to be rather strange, but I never really had any issues finding food, since there was nothing really stopping me from picking up anything and everything. Not long through the first level, I encountered some kind of blue mist that spawned on a previously slain enemy. My first reaction was to strike at it with my sword, but once I saw the strange shield around it I decided to back off and run for a while. Eventually, I used my magic to kill it, and would later find out that if you make use of one of the ghost-like npcs, you can empower your weapons with magic. You could then kill it with melee attacks, which I thought was a nice touch. For me, the blue fog was a good edition to the game, because it added a level of suspense and surprise that the game’s combat otherwise didn’t have. After playing for many hours at a time, having a mist creature come at you from out of nowhere can give you quite the jump scare, and break up any feelings of repetition or silence. I also very much enjoyed that it’s existence wasn’t just as a game enemy, as the story mentions that it was some kind of entity that was here from a time before. As of the time of writing this review, I’ve successfully completed about three levels within the game. Given that it felt like I was only halfway through the story, I’d say there’s still a good bit more I could get out of it. Overall, I felt like the game offered some good old dungeon exploration, and is a decently fun game for anyone interested in that.
A charming low budget dungeon crawl. Not quite as intricate as some of the games it tries to emulate, but certainly not a bad choice for people interested in the genre.
Saw this on youtube and looked fun so I got it. I Only played for a few hours and it's a good dungeon crawler so far. You can actually kill those pesky bugs by just slamming the doors on them. Pit traps work too. The game could use more weapons and spells but the one's you get work great. All in all was fun to play.
ty to developer for hint. i do recommend game just to all other players explore all parts of each level for clues i ran through parts of levels missed some clues but still a good game.
A pretty decent dungeon game for $1.99. Actually had fun with the spells. Worth a look.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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