
Castle of Venia, a platform with a classic flavor of the 90s, relive a cult, inspired by the legendary Super Ghouls 'n Ghosts and Castlevania, Dress in the role of a mysterious hero who will end the tyranny of the powerful demon Venia.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Cool art, old school arcade game play, totally ♥♥♥♥ controls. It is as if they went out of their way to make terrible controls. I got it for less than a dollar, I'm keeping it for frustration purposes. For less than a dollar, all my other games seem that much better by comparison.
Movement and jumping work fine. The controls for attacking are terrible, and made much worse by the level design, which is loaded with uninspired platforming with little ground- most of which is covered by monsters (all of which you need to defeat to move on!) All in all doesn't meet up to the games it aspires to be.
[0.3] Controls & Training & Help [0] Menu & Settings [0.1] Sound & Music [0.1] Graphics [0.2] Game Design [0.2] Game Story [0.2] Game Content [0.4] Time to complete feels ok? (& if the Game can be repeatedly played again) [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR Stars received: 1.5/10 ___ Note: v.3 [0.0 to 1] = personal impressions Game description key-points: platformed, gather all soul item to pass the door to the next Level Overview: by description is a classic type, first thing to notice how horribly application process loads the game, Second it looks as another CRT monitor on the screen, good point it`s not a pixel`ed game. I imagine it`s just a re-use of an existing engine with all unresolved troubles. Nothing remarkably good.
Technically competent, but there's not much of a game here.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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